I'm trying to get a sense of how PCs reconnect when they are not in combat. The rules say the following:
A disconnected reality-rated character must attempt to reconnect to her reality as a free action at the start of her turn (or every 10 seconds out of combat).
I'm not a huge fan of that parenthetical addition at the end of the sentence.
So, one of the PCs in my group disconnected near the end of a fight and then struggled to reconnect, even as the fight wore down. After the fight was over, the question remained whether/when the PC would reconnect. We looked to the rule quoted above and struggled to come up with the right answer. Options:
- We hand-wave the reconnection. If he's rolling every 10 seconds, he's eventually going to roll the 18 he needs and reconnect in a trivial amount of time, like Fatigue healing.
- The PC actually rolls every 10 seconds (or so). This seems silly, but maintains the concern regarding rolling a 1 in the process and potentially transforming.
- At the end of the scene, the character reconnects. No reason; just seems like a good transition time.
- The character remains disconnected until he performs a roll "in anger." In other words, when the character attempts a meaningful roll, he gets to attempt a reconnection first. The roll has to be meaningful to prevent this just being option 2 above. This could mean he remains disconnected into (and potentially through) the next scene/fight. Obviously, this is harsh but feels more or less like the oTorg disconnection, reminds me of the rules for losing Fatigue gained outside of combat, and forces real consequences for disconnecting in the last round of a fight.
Thoughts on this?