Cannonball

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TiaMaster
Posts: 282
Joined: Fri Jun 16, 2017 3:45 pm

Cannonball

Postby TiaMaster » Fri Feb 14, 2020 4:14 pm

Those of you familiar with Cannonball from the comics know where I'm coming from here.

My out of the box player wants to make a character than uses flight and force field and/or Unbreakable Shield to fly at max speed towards opponents and bowl them over.

So now I realize there are no Knockdown rules that I know of, and no rules for charging somebody at speed (besides Ramming for vehicles).

Need some help making this work.

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Wotan
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Location: Aysle (UK)

Re: Cannonball

Postby Wotan » Fri Feb 14, 2020 4:37 pm

Rocket rangers have some ramming perks, and there's a perk in the NE backer archetypes (the edeinos rocket ranger) which might be worth looking at for inspiration on how to model this?
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Kuildeous
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Joined: Mon Nov 14, 2016 1:41 pm

Re: Cannonball

Postby Kuildeous » Fri Feb 14, 2020 6:09 pm

While there's no specific mechanic for knockdown, it is easy enough to replicate with conditions.

Do a Maneuver against someone and make him Stymied or Vulnerable (or both) to reflect how him being knocked over is disadvantageous. Get a Player's Call, and the guy could be splayed out and scrabbling to get back on his feet for a round.
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