I read Dean say to not worry about this, But I can't help it.
Please, TorgHacker, provide updates on this ASAP, I would imagine its quite important to more than a few of us.
So having read all of the forums now I can put together some thoughts:
Minions. When a villain is near his minions and injured by an attack, he can make a reality skill test to have the attack transferred to a minion instead. You might imagine the insidious Wu Han of the Nile Empire takes advantage of this frequently!
This seems unnecessarily complicated with the rule of spending a Poss to reduce damage already in place. Also, it doesn't make much sense, it's weird.
ryric wrote:I presume Up will do the same thing it did in the old system - give an extra d20 roll added on.
With or without rolling again on 20s?
TorgHacker wrote:ZeDiac wrote:Actually there is one thing I am afraid of : you are always talking about how things will be developed in the cosm sourcebooks... does that mean we could imagine rules to be changed even a little between the core book and the cosm sb ? It would bother me to have a reboot with the same mistakes as the original one. I really want this new version to be as coherent as possible which means not having the sourcebooks correcting/improving/changing rules of the core book. Tell me I am wrong to feel that way
I can't say 100% no, but I could say 99% no. For exactly the reason you state.
I would hope that like in most games, sourcebooks can "expand" greatly on existing rules. Maybe not as bad as OTorg sourcebooks, but new things are always nice. Please don't feel afraid to innovate.
Rabbitball wrote:I think we should wait until we see the cosm before deciding how accurate the Axioms are.
Feedback is appreciated, I've been told.
Although the idea of the Blasted Land is Awesome, I have never been a fan of the Road Warrior franchise. Mostly because the stories always lacked Character development and plot. I know the that Mad Max Fury Road was very popular, but I was very bored. I like the idea of the Blasted Land, but I hope you have something up your sleeve, because all I see now is you taking away one of my favorite toys and not offering me anything in its place.
Zack, you're weird.
TorgHacker wrote:Kuildeous wrote:
I've been adopting the stance lately that XP is never awarded. Experience is not a reward. It is a consequence, and that consequence happens whether you succeed or fail. In fact, some games (Call of Cthulhu and Unknown Armies 3e, for example) make attempts to mirror real-life experiences by letting failures be more valuable than successes. They are greater learning opportunities, after all. I'll probably treat XP more generally than that in Torg.
In Torg Eternity, you get a set amount of XP per session, so it's pretty much that.
Never had a problem with awarding individual players differing amounts of XP. Every player in TORG loved 'awards' and never complained. D&D is a different story.
Psionic mutants and Biotech...where'd all that come from??