Wakshani wrote:To make the old Spartans really work, you need to have a few things.
1) Edeinos tribes/members that are actively helping Humans to live and are generally nice/peaceful.
I think you can check this box. The main rulebook seems to hint at this, but given it's 3 months in, this process might be in its infancy. Both sides having to get to know each other and all that.
Wakshani wrote:2) An understanding of Possibility mechanics to realize that people inside the zone are helping the invaders, even if they don't realize it.
This is a valid point, and I'm not sure when the folks from Core Earth and those in the Delphi Council would become aware of this, let alone Storm Knights operating out there. Or is this knowledge something that Quinn would have shared with the Council, if nothing else?
Wakshani wrote:3) Someone in a position of power that's willing to eradicate people who won't leave.
That's something we can give a check to as well, since there would always be someone like this. Whether they're a main antagonist for the Storm Knights would make for an interesting discussion in itself, and how this came to be.
Wakshani wrote:4) A willingness to mow down Edeinos, regardless of if they're friend or foe.
Again, we can check this box off. Might tie in with 3) above.
Wakshani wrote:5) Players who're willing to take the fight to the Core Earth forces that are doing bad things (even if the cause is, argueably, just.)
That's a good point, and is one that will certainly lend itself to a moral dilemma on the part of the Storm Knights. There might have to be some form of personal stake going on here, potentially, but I think this element might be part of being a Storm Knight.
Wakshani wrote:It's not impossible, but it can be tricky.
Oh, and Wak, thanks for your insight here. Means a lot.