TorgHacker wrote:Let's get into the weeds a bit and give a timely example. I'm finishing up the first Act of the Relics of Power adventure. As it stands, it is 1,000 words more than the longest Act by page count of any adventure we've published. I probably actually need to pare it down. But there really isn't much I _can_ pare down.
Page count has a huge huge huge HUUUUUUUUUUUUUUUUUUUUUUUUUUUGE impact on what published adventures can and can't do. I've got to fit the entire Relics of Power adventure in 110 pages...and that's going to involve 7 acts. Maaaaaaaaaybe we can get away with making the book bigger, but for a variety of reasons my understanding is we don't want to do that. It's not going to enough to do 220 pages though, so we can't split it into two books.
And then you get into cost issues...all that content has to be paid for in additional writing, editing, printing...so the question is, do you spend resources on something that's not going to get used? Or do you go with what the author thinks is a likely way to go and leave it up to the GM if the players go off script?
Why would you pare down ? Kickstarter is our friend. Think about Cthulhu wars… Sandy Petersen decided to try and ran his "last" project before retiring. He went all-in disregarding economics entirely. He raised more than 1 million $.
If you feel the book must run to 220 pages, go for it. Expand the adventure, take it to new directions. And then, present it as it is : a mega adventure that is going to get it's own Kickstarter. Price it as it should be, and then you got your budget for Art.
I Don't need ALL TORG kickstarters to be setting books. I'd gladly pay for a single mega adventure. Even if it's 50 or 100 $. MAke it huge, make it a mega-budget movie !
TorgHacker wrote:I think one of the features of a true sandbox type game is that it all takes place in one location. So you can set out the setting, and the location, and then get into the weeds of who's there and who does what and what impacts this and that.
Well, Storm King thunder made the settings the entire sword coast. It did not work well, IMO, but that was the basic idea.
TorgHacker wrote:Anyway, it's just not a simple case of 'give more options'. It's 'give more options + take away content'. You have to make choices on what goes in.
Unless you kickstart the s*t out of it. You start the kickstart at 110 pages, and then the strech goals are extra pages, only extra content, Nothing more, Nothing less.
Then, the add-ons are the real extras : tokens, cards, maps, etc. You know the costs to make a map, make tokens, as you tried it already. Thus you can price those add-ons properly. If there is too many and the costs are really lower than planned, it's great, it makes more margin for you !
Kickstart IS a wonderful media for that, let US tell you what we want. If the Kickstarter is sufficiently successful, you end up with a HUGE budget and no content has to be left out, no pages have to be sacrificed.