I've been a TORG player since 1992, when I was first introduced to the game by a GM who didn't understand the rules, but we all had fun anyways. A year later I picked up the game myself and since then have been GM to various groups. I wanted to point out something that I really enjoyed about the original Cyberpapacy. In many different RPGs, and disappointingly in Nippon Tech, technology is described in "real world" terms. As technology advances in leaps and bounds, many things that are futuristic in a book at publication get bypassed in a few years. Nippon tech had a 64-bit Nintendo system, among other things that was in reality made in 1996, just 1 year after "War's End".
Anyway, I always felt Cyberpapacy got it right in its Godnet and cyberdeck programs: using generic numbers and "blocks". When we played in the middle 90s, it was easy to think of it in terms of 100 MBs. Then later in GB, now in TB. But throughout, it didn't matter because as the real world advanced, the cyberpapacy still seemed futuristic. Nippon Tech became real and then the past (with a few exceptions). I hope you will use something like this in your 'future' settings to keep TORG Eternity relevant for years and decades to come.