johntfs wrote:Maybe I'll be convinced later, but right now I really don't see Tharkold having a Social axiom of 25. The picture I have in my head from the update is Mad Max/Terminator meets Hellraiser. None of those settings feature organized nation-states, much less multinational non-state actors like the Red Cross, Doctors without Borders or Exxon-Mobile, which are the hallmarks of Social 25. Tharkold's main government seems to be a loose fuedal hierarchy based on personal dominance. If Kranod wants low-ranking lord Canod to do something, he orders Thranod to order Zanod to order Danod to order Canod to do that something. Terminator:Salvation gave us the clearest picture of life after Judgement Day. While the human resistance was somewhat organized, it seemed to be a collection of cells living hand-to-mouth coordinated through a mobile command structure (until Skynet blew up the sub, anyway). That's pretty much what I would expect from the free humans of Tharkold, but that's nowhere near Social 25.
If the only reason for Social 25 is to allow for psionics, just drop the psionics. Instead, I would go with the idea of mutant or occultech powers. Maybe raise Magic to 15 and Tech to 27 while lowering Social to 19. Instead of psionics offer powers similar to pulp powers in the Nile, but with the twist that the powers tend to twist the user. Like, you have Super-Attribute (Mind) because you grew a second head. Or if you want something like psionics get it through occultech. Sure, your character has something like Telekinesis, but only because she's got a crown of weird runed black metal spikes that have been driven through her skull into her living brain and spark when she uses that power and ohgod, it hurts ithurtsithurtsithurts!
You probably missed the part in the Reality preview where we specified that the Axiom level is only about what is permitted in a cosm, not necessarily what is actually found there. This is so we don't have 'split' Axiom levels like before.
Examples include Tharkold, but also the Cyberpapacy and it's Social axiom being high enough to allow significant national organization (including large corporations), but otherwise it's basically medieval.
The Living Land's tech technically allows copper smelting, but that hasn't happened in the Living Land yet.
So, Tharkold has a high Social Axiom, but the practicalities on the ground as well as the World Laws have conspired to make those sort of organizations non-existent. In other words, the people of the Race can _conceive_ of an advanced society...but they can't actually attain it.
Which is almost worse.