Share your Torg Eternity characters and archetypes!

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Share your Torg Eternity characters and archetypes!

Postby pkitty » Sun Oct 28, 2018 12:52 pm

I thought there was a thread for this already, but for the life of me I can't find it. So here's a place for everyone to share their PCs, NPCs, and archetypes. What have you done with the character creation system?

(My only request is that you clearly indicate whether what you post is a valid starting PC/archetype or not.)
Last edited by pkitty on Mon Nov 26, 2018 11:49 pm, edited 1 time in total.
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby pkitty » Sun Oct 28, 2018 12:55 pm

Uraz Thirty-Eight, starting PC

Biography
Uraz Number 38 was the result of one of the many Race experimentation programs implemented throughout Tharkhold. Engineered with occultech implants and a psychically enhanced brain, Uraz unhappily served their Tharkoldu masters in a wide variety of unsavory (mainly undercover) ways, including in the invasion of Core Earth. The Moscow incident was the first time that Uraz was able to see true weakness in the Tharkoldu, which gave the thrall the guts to abandon the cosm and seek out a better way -- which eventually turned out to be the Delphi Council.

Personality
Uraz is asexual, but comfortable faking attraction to others. They think of themselves as genderless, but don't particularly mind if others refer to them as "she" (since they are biologically female). Years of experience has made the former thrall a master of getting into places and extracting information (one way or another), but they still feel like an outsider in basically any situation, and constantly strive to find ways to truly empathize and fit in with the rest of humanity. They generally wear baggy clothing to hide the occultech implants, and rely on their slight frame (5'2" and 105 lbs.) to cause others to underestimate them.

Notes
Outside of Tharkhold, nearly everything exciting and fun that Uraz does will be a one-case contradiction! On the bright side, the Storm Knight is unlikely to do anything that would be a four-case. They use their psi regularly, particularly Mind Cloud (to get away with wearing demon hide armor) and Mind Sense (for a regularly updated mental map of everyone nearby).

Race
"The Race" (Human)

Home Cosm
Tharkhold: Magic 12, Social 25, Spirit 4, Tech 25

Attributes
Charisma 10
Dexterity 10
Mind 6
Spirit 7
Strength 7

Skills - Combat
Fire Combat +1 (Dexterity) = 11
Melee Weapons +1 (Dexterity) = 11
Skills - Interactions
Intimidation +1 (Spirit) = 8
Maneuver +0 (Dexterity) = 10
Taunt +0 (Charisma) = 10
Trick +2 (Mind) = 8
Skills - Other
Find +3 (Mind) = 9
Lockpicking +1 (Dexterity) = 11
Reality +1 (Charisma*) = 11
Telepathy +3 (Charisma) = 13
Willpower +3 (Spirit) = 10

Perks
Occultech ($10,000)
Psionic (Cloud Mind [So23], Mind Sense [So21], Read Mind [So23])

Defenses
Dodge 10
Melee 11
Unarmed 10 (almost never applies, thanks to Zan Slashers)
Toughness 11 (7 + 4)
Shock 7
Wounds 3

Occultech (all Tech 25)
Digan Darksight Eyes Mk III (ignore 6 points of darkness, $3K)
Thav Integrated Weapon Mount (with Thav-9 SMG, $500)
Vav Sensation Suppressor (reduce all Shock by 1, $6K)
Zan Slashers (melee weapon, Strength +2, $500)

Other Gear
Hands-Free Comms (Tech 23, $150)
Technodemon Hide Vest (Tech 25, Armor +4, Torso, Fatigues, $350)
Thav-9 SMG, Implanted (Tech 25, Damage 13, Ammo 60, Range 25/50/100, Short Burst, $500)

Image

Advancement Path
5 XP: Stealth +2 (from +0), Reality +2
5 XP: Stalker (from Living Land Backer Archetypes)
2 XP: Fire Combat +2
7 XP: Trademark Weapon (Thav-9 SMG)
9 XP: Double-Tap
11 XP: Killshot (from Beta Player's Guide)
3 XP: Fire Combat +3
13 XP: Sniper

* House rule. Recommended for reasons explained on our wiki (link in sig).
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby pkitty » Sun Oct 28, 2018 12:57 pm

Rufus Undertree, starting PC

Biography
Rufus was a Keefee Haroo, always a loner who never quite fit in in any tribe. When he heard of the tunnels between the Living Land's Merretika and Aysle's Land Between, he knew he had to explore them. Emerging into a world of fantasy and wonder, Rufus transformed into Aysle's reality almost instantly, and left his old life behind without hesitation. A circle of holy theurgists mistook him for a hobbit, and taught him their blend of magic and faith. Rufus experienced his Moment of Crisis when called upon to defend his laity from Utherion's dark forces, and when the Storm Knights came, he saw an opportunity to make the world a better place.

Personality
Rufus is a devoted worshiper of Audros, God of The Storm, a dual-natured deity whose rains bring nourishment and life to the world, but whose swift lightning smites those with evil in their hearts. Rufus reflects this in his approach to most situations, either choosing a defensive and carefully measured tactic, or attempting shock and awe (which may mean anything from intimidation to flying above the enemy and raining death from above). Sometimes there's a fine line between bipolar disorder and true faith.

Notes
This character concept started when my train of thought ran from "I wonder of the Aysle sourcebook will have hobbits" to "Wait, we already have hobbits in another cosm." Rufus isn't particularly balanced, mind you -- I freely admit he's a somewhat silly, min-maxed, special snowflake. He's incredible at his areas of arcane mastery, but not much else, and one called shot could take him out. Still, the combination of his Very Small racial ability and halfway decent Dexterity keeps him surprisingly survivable despite his (heh) shortcomings.

Race
Keefee (from The God Box)

Home Cosm
Aysle: Magic 24, Social 16, Spirit 18, Tech 14

Attributes
Charisma 6
Dexterity 8
Mind 6
Spirit 14
Strength 6

Skills - Combat
Dodge +3 (Dexterity) = 11
Skills - Interactions
Intimidation +0 (Spirit) = 14
Maneuver +0 (Dexterity) = 8
Taunt +1 (Charisma) = 7
Trick +0 (Mind) = 6
Skills - Other
Apportation +3 (Spirit) = 17
Conjuration +3 (Spirit) = 17
Faith +3 (Spirit) = 17
Reality +3 (Charisma*) = 9

Perks
Miracles (Light)
Spellcaster (Mage)
Small Size (double clothing/armor cost, Small weapons only, often mistaken for a child)
Unique (only one per party, may draw attention)
Very Small (-4 to be hit, about 1m tall)

Defenses
Dodge 11 (effectively 15 with Very Small)
Melee 8 (effectively 12 with Very Small)
Unarmed 8 (effectively 12 with Very Small)
Toughness 9 (6 + 3)
Shock 14
Wounds 3

Miracles
Healing (Sp10)
Soothe (Sp7)
Ward Enemy (Sp8)

Spells
Fly (M14)
Lightning (M14)
Portal (M14)

Gear
Armor, Elven Chain, Keefee-Tailored ($1,000, Tech 12, Armor +3, Torso, Max Dex 10)

Image

Advancement Track:
5 XP: Strong-Willed
7 XP: Mind 7
7 XP: Miracles (add bless)
8 XP: Mind 8
9 XP: Spellcaster (add shield)

* House rule. See link in sig for full explanation of why. Actually, Rufus is a great example of how potent Spirit already is; if his reality skill were Spirit-based it'd be 17, making his Soak rolls ridiculous as well.
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby pkitty » Sun Oct 28, 2018 1:07 pm

(Character portraits made with HeroMachine.)
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby pkitty » Sun Nov 25, 2018 10:32 am

Emmett Samuel Huffman, Starting PC

Biography
Emmett overcame schizoaffective disorder with help from medication to become a respected librarian in Norfolk, VA by his early 30s. A change in the library's group insurance caused his mental illness to spiral out of control, eventually costing him his job and his home. Nearly a decade of homelessness only exacerbated the situation, leaving Emmett unfocused and adrift from society. He had no clue what was happening when a T. Rex started rampaging down the street, but he lept into a bus and used it to block the beast's path so that a park full of families could escape to safety. Charged with purpose from this moment of crisis, and perhaps influenced by the spiritual energy of the invading cosm, Emmett underwent a personality shift, finding deep reserves of mental fortitude and charisma. He organized the local transformed residents, quickly realizing that they needed a "tribal leader," and this drew the attention of the Delphi Council.

Personality
Emmett still experiences mood swings and disassociation, but now it's "fire in his heart" and "introspection." This certainly concerns the others, but they can't argue with results. Despite being firmly connected to Core Earth, the former librarian often comes across as a Living Land war chief, leading from the front in an attempt to inspire those around him. It would be reasonable to describe him as an extremely proactive, deeply earnest, and somewhat violent motivational speaker.

Notes
Every group needs a charismatic leader, but it's easy for that archetype to become a boring stereotype. Walking the edge between "maverick" and "unhinged" helps keep this face man interesting. Inspiration for Emmett includes Matt Foley (SNL), the Sun King (Moon Knight), and Marvel's Asgardians.

Race
Human

Home Cosm
Core Earth: Magic 9, Social 23, Spirit 10, Tech 23

Attributes
Charisma 10
Dexterity 8
Mind 8
Spirit 8
Strength 6

Skills - Combat
Fire Combat +3 (Dexterity) = 11
Dodge +3 (Dexterity) = 11
Skills - Interactions
Intimidation +0 (Spirit) = 8
Maneuver +0 (Dexterity) = 8
Taunt +0 (Charisma) = 10
Trick +0 (Mind) = 8
Skills - Other
Computers +1 (Mind) = 9
Persuasion +3 (Charisma) = 13
Scholar +3 (Mind) = 11
Reality +3 (Charisma) = 13

Perks
Realm Runner
Tenacious

Defenses
Dodge 11
Melee 8
Unarmed 8
Toughness 10 (6 + 4)
Shock 8
Wounds 3

Gear
Armor, Kevlar Vest ($250, Tech 22, Armor +4, Torso, Fatigues)
Binoculars ($30, Tech 19)
First Aid Kit ($50, Tech 19, first aid favored)
Flashlight ($10, Tech 20)
MAC-10 with AP Ammo ($500, Tech 22, Damage 13, AP 2, Ammo 30, 10/25/40, Short Burst)
Multitool ($40, Tech 22)
Riot Shield ($100, Defense +2, Min Str 6)
Torches x4 ($20, Tech 2)

Image

Advancement Track:
5 XP: Storyteller
7 XP: Storm Caller
3 XP: Intimidation +2, Science +1
9 XP: Bring the Beats (from Living Land Backer Archetypes)
1 XP: Find +1
9 XP: Mind 9
11 XP: Helper
10 XP: Mind 10
15 XP: Pep Talk (from Beta Player's Guide)
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

fougerec
Posts: 810
Joined: Wed Jul 12, 2017 9:27 am

Re: Share your Torg Eternity characters and archetypes!

Postby fougerec » Sun Nov 25, 2018 1:13 pm

I see characters where raising an attribute is the level, not level x2.

Is that a change I missed somewhere between the different pdf versions and the print book?

User avatar
TorgHacker
Posts: 4471
Joined: Tue Sep 06, 2016 6:40 pm

Re: Share your Torg Eternity characters and archetypes!

Postby TorgHacker » Sun Nov 25, 2018 1:28 pm

fougerec wrote:I see characters where raising an attribute is the level, not level x2.

Is that a change I missed somewhere between the different pdf versions and the print book?


No, it's level x2.
Deanna Gilbert
Torg Eternity designer
Ulisses North America

User avatar
pkitty
Posts: 261
Joined: Fri Feb 16, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby pkitty » Mon Nov 26, 2018 11:52 pm

Well heck, I saw the replies and got excited that someone else was running with this ball and sharing their own Storm Knights. Or maybe commenting on one of the characters. Kind of sad.

I'll let this thread die, but if anyone enjoyed it, I'll continue posting any new characters I come up with at http://mygurps.com/pmwiki.php?n=Main.To ... ormKnights
Our group's Torg Eternity wiki page
  • House rules, indexes of all perks/spells/etc, form-fillable character sheet, and more

QuarrelBlue
Posts: 132
Joined: Thu Dec 06, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby QuarrelBlue » Fri Dec 14, 2018 1:10 pm

Finally came up with something in shape...
(Minimal data and background as playable. may be edited later on concept development, better idea, and/or suitable-looking suggestion)

QuarrelBlue
Posts: 132
Joined: Thu Dec 06, 2018 12:09 pm

Re: Share your Torg Eternity characters and archetypes!

Postby QuarrelBlue » Fri Dec 14, 2018 1:11 pm

Archetype_Resistance_Demon_Hunter
Cosm: Cyberpapacy (Magic: 14, Social: 18, Spirit: 16, Tech: 26)
Attributes: Charisma 7, Dexterity 9, Mind 7, Spirit 9, Strength 8
Skills: Dodge 11 (14), faith 12, fire combat 12, intimidation 11, maneuver 10, melee weapons 10 (13), reality 11, unarmed combat 10 (13), willpower 10
Move: 9 (27); Tough: 10 (2); Shock: 9; Wounds: 3
Equipment: Blessed Ammunition (+1 dmg vs supernatural evil), GWI GodMeeter (Damage 15, Ammo 25, Range 10/25/40), Holy Symbol/Totem, Plexiflex Shield (Def +3, Min Str 6+), Reflec Armor (Tough +2, Max Dex 10, +2 Dodge vs. Energy Weapons), Shield Bash (Strength +1/9)
Wealth: \75
Perks: Miracles (bless, healing, ward enemy), Protected
Possibilities: 3

You often prayed unofficially when firing difficult shot, but now you pray openly and with intensity never before.
Being an enemy of the Cyberchruch doesn't mean demons are friendly to you, and they freely prey upon those poor souls without church "protection".
Thus, Paris Liberte or other Resistance cells need someone like you, strong in both faith and firepower, to protect the innocent from rampaging demons.


Return to “Tangents and Miscellany (TORG)”

Who is online

Users browsing this forum: No registered users and 8 guests