fougerec wrote:It doesn't seem to me like this is meant to be a fight. It's meant to be a "rescue the slaves and GTFO". Going toe to toe with those means someone is going to die. They're not going after the PCs, they're trying to take out the pillars after which they leave.
As much as I would like to, I can't agree with that. The adventure mentions at least once that the slaves would not be happy about the pillars being destroyed, because even they see the benefit of them, even if the means to do it is rather horrible. Remember, those pillars promise safety for all in the valley from the volcano if completed. So, the slaves know their families still in "freedom" will be safe.
And, as another has mentioned on this thread it depends on the group. My player's immediately picked up on the morale quandary this presented. They were not happy with the Pyrians when they started the rescue, but as soon as the avatars showed up, they immediately switched focus to protect the pillars and give the slaves and artificers a chance to escape - which based on published movement rates only took one or two rounds to complete.
Interestingly, the Edeinos PC in my group is able to go toe t- toe with the avatars. They can't really affect him much, and he has to really generate some totals, do all out attacks with the law of savagery and spend coup-de-gras cards to get the damage he needs. The other players has been focusing on her miracles, doing approved actions to keep cards moving, interactions, and lots of card trading. In all it has turned this fight into a real slog, especially with the few remaining Pyrians working in a "the enemy of my enemy is my friend" mode right now. The players have not been hitting the Pyrians, and the Pyrians have been defending the pillars and as long as the Storm Knights don't turn on them they are content, to chip away at the avatars (more like be speed bumps). In order to speed it up a bit, rather than rolling all the Pyrians attacked, I have just been giving the Storm Knights a combined action bonus from the Pyrians.
As to the High Priestess, she is playing along with the "truce" for now as she does not want to appear to be the one that stopped the only force that seems to be able to protect the pillars and risk her political balancing act.
I am toying with rewriting this encounter, as I think it really has some awesome potential, and really just needs some tweaks to speed it up a bit and make it a savage high actions fight in the sky over a volcano that is truly worthy of any action movie! However, not a priority right now as I am almost done with it and need to fix the final encounter - which I will post here for commentary and ideas to flesh it out once I get it together.