Base Game Mechanics?

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Base Game Mechanics?

Postby Arkayne » Wed Sep 27, 2017 8:52 pm

I understand this may be too soon for discussion yet, but I thought I'd throw it out there.

How close are the base W&G RPG mechanics going to be to the W40K 8e wargame mechanics?

Personally, I really like the idea of taking wargame skirmish mechanics and applying RPG extensions to them (ala Savage Worlds).


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HEX the Dark
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Re: Base Game Mechanics?

Postby HEX the Dark » Thu Sep 28, 2017 8:24 am

I am also interested in the "power level" that you can play.

(I have yet to read the little leaflet or brochure that was released as a teaser).

I mean, can I play a Tau Fire cast warrior? An (Ex)Guardman? An Eldar warrior? A Space Marine? A rouge Ork (hell I wanna play an Ork)? And if so, how am I not totally overpowered? Or are the chars supposed to be more "down to earth"?
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Re: Base Game Mechanics?

Postby schoon » Fri Sep 29, 2017 11:52 am

Well, we know from public announcements that the system will be d6 Dice Pool based.

We also know that the basic book will be "broad and inclusive" allowing play at a variety of power levels and with different races/themes.

Beyond that... we'll have to wait.

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Re: Base Game Mechanics?

Postby Eric USNA » Fri Sep 29, 2017 12:59 pm

From information that I know is public, I also know that Ross has talked a lot about making critical hits and misses a big part of the game. One might interpret that as power level mattering slightly less, because you can potentially see more and larger swings even at the "standard" power level.

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Re: Base Game Mechanics?

Postby Savioronedge » Fri Sep 29, 2017 2:31 pm

I must also point to his statement that TORG Eternity is a major influence, and that game exemplifies the "Little Guys" taking on "Impossible Odds" and winning.

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Re: Base Game Mechanics?

Postby Valyar » Wed Oct 11, 2017 4:53 am

I am also looking forward for alpha/beta information on the game mechanics. W&G was introduced as game system that will support wide range of play styles and different "factions" from 40k universe, each with dramatically different power levels. I wonder how a Space Marine will be compared to regular guardsman for example. And how they will introduce playing rogue traders or xenos.

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