Base Game Mechanics?

Arkayne
Posts: 2
Joined: Wed Sep 27, 2017 3:26 am

Base Game Mechanics?

Postby Arkayne » Wed Sep 27, 2017 8:52 pm

I understand this may be too soon for discussion yet, but I thought I'd throw it out there.

How close are the base W&G RPG mechanics going to be to the W40K 8e wargame mechanics?

Personally, I really like the idea of taking wargame skirmish mechanics and applying RPG extensions to them (ala Savage Worlds).

Thanks!

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HEX the Dark
Posts: 285
Joined: Mon Aug 15, 2016 11:43 am

Re: Base Game Mechanics?

Postby HEX the Dark » Thu Sep 28, 2017 8:24 am

I am also interested in the "power level" that you can play.

(I have yet to read the little leaflet or brochure that was released as a teaser).

I mean, can I play a Tau Fire cast warrior? An (Ex)Guardman? An Eldar warrior? A Space Marine? A rouge Ork (hell I wanna play an Ork)? And if so, how am I not totally overpowered? Or are the chars supposed to be more "down to earth"?
Never trust a smiling gamemaster

schoon
Posts: 27
Joined: Sat Aug 12, 2017 4:20 am

Re: Base Game Mechanics?

Postby schoon » Fri Sep 29, 2017 11:52 am

Well, we know from public announcements that the system will be d6 Dice Pool based.

We also know that the basic book will be "broad and inclusive" allowing play at a variety of power levels and with different races/themes.

Beyond that... we'll have to wait.

Eric USNA
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Joined: Fri May 20, 2016 1:04 am

Re: Base Game Mechanics?

Postby Eric USNA » Fri Sep 29, 2017 12:59 pm

From information that I know is public, I also know that Ross has talked a lot about making critical hits and misses a big part of the game. One might interpret that as power level mattering slightly less, because you can potentially see more and larger swings even at the "standard" power level.

Savioronedge
Posts: 64
Joined: Fri Aug 25, 2017 11:55 pm

Re: Base Game Mechanics?

Postby Savioronedge » Fri Sep 29, 2017 2:31 pm

I must also point to his statement that TORG Eternity is a major influence, and that game exemplifies the "Little Guys" taking on "Impossible Odds" and winning.

Valyar
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Joined: Tue Oct 10, 2017 11:30 am

Re: Base Game Mechanics?

Postby Valyar » Wed Oct 11, 2017 4:53 am

I am also looking forward for alpha/beta information on the game mechanics. W&G was introduced as game system that will support wide range of play styles and different "factions" from 40k universe, each with dramatically different power levels. I wonder how a Space Marine will be compared to regular guardsman for example. And how they will introduce playing rogue traders or xenos.


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