Base Game Mechanics?

Eric USNA
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Joined: Fri May 20, 2016 1:04 am

Re: Base Game Mechanics?

Postby Eric USNA » Mon Oct 30, 2017 12:36 pm

One thing I will mention as a tangent to that last comment - our license specifically does not include anything related to Necromunda. So while we could theoretically work with Games Workshop on export suggestions for 8th Edition, we cannot refer to Necromunda at all. That you'll have to do yourself. ;)

-Eric

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HEX the Dark
Posts: 297
Joined: Mon Aug 15, 2016 11:43 am

Re: Base Game Mechanics?

Postby HEX the Dark » Mon Oct 30, 2017 4:41 pm

That sounds not really, uhm, wise, from a sales and frenchise perspective, if you ask me. But then, GW not always made the wise decisions for their frenchise...
Never trust a smiling gamemaster

schoon
Posts: 31
Joined: Sat Aug 12, 2017 4:20 am

Re: Base Game Mechanics?

Postby schoon » Mon Oct 30, 2017 4:53 pm

Eric USNA wrote:One thing I will mention as a tangent to that last comment - our license specifically does not include anything related to Necromunda. So while we could theoretically work with Games Workshop on export suggestions for 8th Edition, we cannot refer to Necromunda at all. That you'll have to do yourself. ;)

That's really fascinating.

I can see that Necromunda might be considered close enough to a roleplay that they'd want to keep that sandbox pristine for their own use. Makes a certain amount of sense.


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