Ilias Bethomael wrote:
Oh, well, then you can max out Defence with Uncanny Defence, Sidestep and Dedicant!
Can you take Dedicant twice even? Once for "Uncanny Defence" and once for "Sidestep"? I'd say yes, because "Dedicant (Ability)" would be two different Talents
What say you?
You cannot take Dedicant
twice. “Unless otherwise noted, each talent may only be acquired once.” (Core p. 168) Acts of Faith
being the only talent on the list that can be taken twice.Dedicant (Ability)
would not help Sidestep
as it already grants +Rank. Dedicant
only affects talents, etc. that grant +1/2 Rank.
So, it would be thus; MAX Defense + Uncanny (Defense)
+ Dedicant (Uncanny (Defense)) + Sidestep
. This set-up would be possible for the Tier 2, Rank 2 player. The Tier 2 character could not start the game with this combo as the creation cap for Tier 2 would be two Talents.
If we were to incorporate the Full Defense
Combat Option. The player would sacrifice their current
turn to gain the bonus to Defense. Or if they have already acted they would sacrifice their next
turn. The bonus to Defense would last until the end of the player's next turn.
If the player were to combine Sidestep
with Full Defense
it would get tricky. Sidestep
requires the player be aware of the attack and to sacrifice their next Move Action, wether in the current turn or the next. Full Defense
requires the player to sacrifice their entire turn for the current turn or their next turn, depending on when they activated/took this Combat Option. So, the timing of these talents would have to be on point.
If the player took their turn to Move (action) and perform a Combat Action (action) then were later attacked by a threat that turn they could take the Full Defense
“reaction” and sacrifice their next turn. During their next turn they could not
perform a Sidestep
(as it requires sacrificing their Move action) due to the Full Defense
action; they could not forfeit their Move to satisfy the Sidestep
In order to get Sidestep
and Full Defense
to stack the player would have to:
1) Take Full Defense
on their current turn; sacrificing all actions for the rest of that turn.
2) Next turn they are free to act normally and would then be able to sacrifice their Move Action to do a Sidestep
after being attacked and get the benefits from Full Defense
during the turn as well. The player’s Move Action would be sacrificed in the current turn, or the next depending on when during the Combat round the Sidestep
was taken. If it was taken late in the combat round the player would have to sacrifice their Move Action in the next round, thereby making a Full Defense
action impossible during that turn because the “sacrifice entire turn” requirement could not be met.
Hopes this help.