After finding out that you can play Orks I was very excited
and then I thought of this campaign. Let me know what you think?Wrath & Glory – Ork Campaign IdeaPlanet:
- 3 Major Clans
o Krusha Klan – Specialise in body modification
o Dakka Mekz – Only known clan to have excessive firepower due to their resident Mek
o Choppa Skwad – Largest number of standard Orks, limited Ork techClass:
Imperial Frontier WorldLandscape:
Forest WorldProvidences and Capital:
- Darum (Capital Province, Hive Daru)
- Lusvion (Trade Province, Spaceport Karkarom)
- Ulber (Industrial Province, Sector XV)
- Alder (Forest Province, Tarka)
- Baltom (Mountain Province, Nova)Major Imperial Presences:
- Imperial Guard - 34th Dacian Front
- Legiones Skitarii – Volk 34 AlphaHistory:
- Re-colonisation by the Dacian Front and Volk 34 Alpha very successful. Integration of native population leads to prosperous start.
- Records of a ship prior to re-colonisation, talks of a Green Menace plaguing the forest and mountain provinces (Alder and Baltom).
- First contact with Orks, superior armour and weapons result in successful eradication of Orks from Alder. Orks retreat to Baltom, no successful missions have been launched into Baltom.
- Records of infighting and civil war between ork clans lead to their numbers being kept in check. Those that did gain sufficient numbers were easily contained once they reached Alder.
- Arrival of Magos Violga, chief Xenobiologist and observer of the Ork presence .Clan’s Beginnings
• Starting off as Feral Orks, your clan’s task is to take down all the other clans banners.Get Da Guns
• An imperial drop ship ends up in your territory, get to it before the imperial guard do and use their very guns against them.Mekboy Wants Da Best Guns
• The guns are alright but they’re not the best ones around, the Mekboy knows of an outpost his Gretchins have been stealing from but it’s not enough. Better go take it for him or he’ll stop making the vehicles we need.In N Out
• A contingent of Adeptus Mechanicus under the protection of the Imperial Guard have captured our Mad Doc. If the clans going to survive we need him to make us better. Drive the trukks into their base, cause as much mayhem as possible and get the Doc out.The Message is Out, We’s Da Bestest Orks
• The Mekboy and Mad Doc have built quite a formidable force, now’s the time to test it. Take down the Imperial Stronghold and set up Da Big Base.Kommandon Konqur
• Assist Kommando Ironcleava in assassinating a new Commissar that’s been posted on the planet to bolster the remaining forces. He’s heavily protected in the Fortress known as Wardhurst Fortress. Sneak into enemy lines and set the trap.Da Weirdboyz is Weird
• Rumours are that there is a small clan up in the mountains which have been causing landslides; also flying boulders. Looks like we’s got some Weirdboyz, can you convince them to join our WAAAGH! Or do we gotta bop them on da head.Let’s Get Off Dis Rock
• The space port is the last remaining resistance and our ticket off dis here rock. Aerial patrols and siege bombardments make it very hard to get through to them, word is some bigger humies are on the way so times a ticking and Boss knows it.