utsukushi wrote:Honestly, anything that lets you sub out one Attribute for another reliably is terribly strong to start with. We have a character who picked up Mage Hands as a throwaway, and since the first time she actually used it, it's become pretty much all she does. The only thing that's really saved it from dominating the game is that since she wasn't building her character to abuse this, she dumped Dex, too, so she can't regularly, say, Grapple enemies and then hold them locked down with her 15 Strength.
As the player of this character, I agree (to a point).
The initial spark for the concept for the character happened when we first found out spells, miracles and Psi were each separate perks...and starting characters only get 2. The first draft [recently found in my spreadsheet graveyard] actually had the skills for all three with Miracles and Psionics, anticipating using Scrolls or items to make use of her Magic skills, thus achieving the impossible.
Looking at the rough draft, I was not pleased with it and it took a lot of refinement until Robin was designed, [and I am still not perfectly happy with the results, though she is working well so far].
I am looking forward to seeing what happens when Hands is not the best move she has.