- Non-Native, personal or local contradictory equipment: 4-case (would be 1-case by RAW but character has basically 2 strikes against them from the Everlaws' POV)
I'd only call it a four case if the tool contradicts both realities. Basically look at all the things the character has and find the worst contradiction and roll for that, with themselves counting as a 1-case for being foreign. If they also have a tool that works for them and not here, or one that fits here but not them, those are both still 1-case so that's all your rolling against.
ZorValachan wrote:It's only heroes.
1) Conflict line only applies to that side.
2) the Surge rule is a simplification of the OT rule that had disconnection checks for "passive contradictions" that only applied to heroes.
I don't really consider "how it worked in oTorg" to be a reason in and of itself. They're different games and eternity certainly differs in other places. Your first point however, is why I said I was leaning towards only heroes, at least for RAW.
Sword of Spirit wrote:A surge is localized to the vicinity. There is NO reason the villains wouldn't also be subject to it.
And this is why I wonder as to the intent. I've been conceptualizing surges as reality (the everlaws if you prefer, but I wasn't going to get into them for my hypothetical players) doing a sweep, looking for all contradictions. As opposed to the norm where it's just sort of keeping one eye open for blatant transgression.
But I know if that's how I explain it and it doesn't affect villains I'm setting myself up for, "Why doesn't reality care about Wu-Han waving that electro ray around in the living land?!"