The Darkest of Heresies

Bundle of Holding has two Dark Heresy bundles running right now. Combined, the two bundles cover the entire library of Dark Heresy 1st Edition:

Dark Heresy Essentials covers everything you need to get started.

Dark Heresy Judgements helps you complete your collection.

We asked Ross Watson, Line Developer for the upcoming Warhammer  40,000 Roleplay, to offer a retrospective on his experience with Dark Heresy. Here’s what he wrote:

I remember when Dark Heresy first premiered in 2008. It was an instant hit—presenting the setting of Warhammer 40,000 as a roleplaying game for the first time, ever. Presented by a company named Black Industries (a roleplaying game imprint of BL Publishing), Dark Heresy blended some of the gritty, grim playstyle of Warhammer Fantasy Roleplay with the 41st Millennium, focused on the exploits of various citizens—I would hesitate to call them “heroes”—recruited by the Inquisition to root out heresy in the Calixis Sector. The principal architects of Dark Heresy were Owen Barnes, Kate Flack, and Mike Mason. Other important contributors included accomplished writers and game designers like John French, Alan Bligh, and Dan Abnett.

The initial offering of Dark Heresy consisted of five products: The Dark Heresy core rulebook itself, a GM’s screen, the Free RPG Day intro Shattered Hope, an adventure anthology called Purge the Unclean, and a player-focused sourcebook, The Inquisitor’s Handbook. Then, things shifted – Black Industries was shut down, and the license for Dark Heresy (and Warhammer 40,000 Roleplay) was acquired by Fantasy Flight Games, which is where I entered the picture.

In June of 2008, I joined FFG as the Senior RPG Developer in charge of Warhammer 40,000 Roleplay. My tenure with Dark Heresy started then, working on a finished manuscript that would become the Disciples of the Dark Gods sourcebook, written by John French and Alan Bligh. After Disciples, we worked on a bestiary book (something of a specialty of mine) called Creatures Anathema, and from there, we went on to make many more products for the line. Mack Martin joined me along the way, taking over as lead developer during the production of Blood of Martyrs, and I had the honour of working with some extremely talented writers and artists.

What I remember most about Dark Heresy is its compelling style of play: investigation and mysteries against a backdrop of “science fantasy” and chilling horror. The action was gritty and at times intense, and the focus on the Calixis Sector created some very rewarding and immersive setting material that set the standard for many years. Plot hooks and adventure seeds were everywhere, and we presented a wide variety of adventures to explore the experience of working as an agent of the Inquisition.

It was an honour and a privilege to steer the ship for Dark Heresy’s production, and I am very proud of my contributions to this amazing RPG line. I welcome anyone who is looking for a chance to serve the Golden Throne to look at exploring the shadowy world of cults, conspiracies, and corruption that exists in the Dark Heresy RPG.

All of these books and more are available through Bundle of Holding right now!

1 thought on “The Darkest of Heresies”

  1. Daniel Tobin says:

    This is an example of why I think you folks should commit to doing some sort of conversion book from Fantasy Flight rule-sets and fluff to the new system. I think would aid in PDF sales of the older version and show a commitment to the overarching lore. Thx.

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