Wrath & Glory Designer Diary – January 2018

Designer Diary – Characters and Character Creation

First of all, I want to say I’m very pleased about the overwhelmingly positive reactions from our fans to the character archetype artwork. It is a real tribute to the artist, Alberto Bontempi, who is doing great deeds illustrating the archetypes in Wrath & Glory. This time around, I’m going to talk a little bit about character generation in Wrath & Glory.

One key thing to know from the start: Wrath & Glory does not lock your character into a pre-determined path. Each archetype, such as Imperial Commissar, has its own distinct flavor and special ability to set it apart from the others. Once you’ve chosen your species (such as human, ork, eldar, and so forth), and selected your archetype, Wrath & Glory’s character generation is very free-form, letting you build the character you want.

Characters in Wrath & Glory are composed of several factors. We’ve already mentioned species and archetype, and in addition, characters have a series of attributes and skills to determine their particular focus in the game. Your character’s background informs where they came from or where they are going in the game’s narrative. The hero may have a few, rare Talents that give them some extra options and abilities. Plus, each archetype provides some of your character’s equipment—gear that you may also customize if you wish.

Character generation also provides your hero with Keywords. These represent your character’s alliances, allegiances, and contacts. Many times, these are appropriate for your chosen species and archetype, but there are definitely ways to gain additional keywords or to replace one of your existing keywords with another of your choosing. Keywords are important, because they help inform you and the Game Master as to what connections your character has to the Warhammer 40,000 universe. Having the right keyword can mean the difference if you are trying to acquire a rare item, seeking information amongst certain factions, or trying to curry favor with a species not your own.

-Ross Watson, Product Line Manager

12 thoughts on “Wrath & Glory Designer Diary – January 2018”

  1. This all looks really cool! I am excited to have a go at it!

    I am curious to know if those attributes have any relation to the 40K battle game – Movement, Weapon Skill, Ballistic Skill, Strength, Toughness, Wounds, Initiative, etc… How easily will I be able to port characters onto the tabletop if I want to get crazy and throw them into the middle of a battle and want to play that battle out on the tabletop using 40K?

  2. Ethan says:

    Did you guys aquire the license for Deathwatch as well?

    1. Eric Simon says:

      We have the license for all Warhammer 40,000 Roleplay, so we are now responsible for selling Deathwatch on DriveThruRPG. However, we are not intending to continue any previous lines with new products – we are only developing new titles in new product lines.

  3. Jason Treloar says:

    Do you have an estimate on when you are going to be releasing Wrath & Glory?

    I am thinking of running a dark heresy campaign and depending on how long W&G is away depends on whether we go ahead with it or if we delay until it comes out.

    1. Eric Simon says:

      We haven’t given our official release date, but we’re aiming for late summer, timed around a particular gaming event that happens during that part of the year…

  4. Stefanos says:

    Any public alpha/beta testing or quick start rules to give the drooling masses some food?

    1. Eric Simon says:

      We won’t have public testing, but there will be a quick start this year, which should be a couple months before release. More information later.

  5. Will anything be showing at UKGames Expo 2018.
    I am planning to run some RP games this year, be nice if there was a QS/Lite version of this ready around then

    1. Eric Simon says:

      The timing for that is very tricky. Without giving too much away, I will say that the initial release of the Quick Start is using a method that does not permit us to offer the information anywhere else until July. (Industry-savvy folks may be able to figure out what I’m talking about.) If we can find a way around this for demos at UKGames Expo, we will. We’ll keep everyone posted.

  6. that would be grand – happy to provide feedback – it’s worth noting that GW are sponsoring UKGamesExpo this year so would expect heavy turnout

  7. MitchellTF says:

    …Is there any chance of an up and coming game designer/freelancer writer/etc, being able to make an adventure for it? Because I have a couple of texts I have…one is a bit more, well, in Paranoia terms? It would be ZAP. (Think: “The kind of thing used in Regimental Standard) Another is more serious.

    1. Eric Simon says:

      From what I understand, the first wave and most of the second wave are already set, so it would have to be later in the line. In general, though, Ross has to maintain pretty close control over the direction of products in accordance with our licencing. Anyone interested in writing can certainly talk to us or send samples to [feedback at ulissesnorthamerica dot com] and we will take a look. But bear in mind that new writers are more likely to be given very specific guidelines before they are allowed to develop their own ideas.

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