Nile Empire Preview #13 – Gear, Gadgets, and Gizmos!

This week we take a look at stuff! All sorts of stuff that your heroes can take on adventures within the Nile Empire.

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Nile Empire Preview #12 – Pulp Villains

This week we take a look at a couple of pulp villains detailed in the Nile Empire Sourcebook!

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Nile Empire Preview #11 – The Delphi Council and the Mystery Men

The Delphi Council

Like the Living Land, the Delphi Council assigns Storm Knights to covert (and overt) missions in the Nile Empire to defeat Doctor Mobius. Additionally, they coordinate activities and attacks with local resistance groups, particularly in East Africa and Iraq where insurrections are flaring.

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Nile Empire Preview #10 – Adventuring in the Nile Empire

This week we take a look at some of the advice, background, and resources the Nile Empire Sourcebook provides for Game Masters to run adventures in the Nile Empire. (more…)


Nile Empire Preview #9 – Rocket Rangers and Scarab Warriors

This week we take a look at one of the iconic archetypes of the Nile Empire, the Rocket Rangers, and the group of elite warriors Doctor Mobius has equipped to fight them…the Scarab Warriors.

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Fading Suns Designer Diary — August 2018

The Great Leveling

It’s a short diary this month, slotted between Gen Con and Dragon Con (come see me there!) — which makes it a good time to address the method of character progression (or advancement, or experience, or whatever you want to call it) in the new Fading Suns core rulebook.

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Nile Empire Preview #8 – GM Screen and Archetypes

As with previous waves, the upcoming Nile Empire Kickstarter will feature a Nile Empire GM Screen and Archetypes pack, which contains new Nile Empire archetypes, plus one from Core Earth.

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Nile Empire Preview #7 – Threats Part 1: Monsters

This week we take our first look at some of the creatures that Storm Knights will battle in the Nile Empire.

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Torg Designer Diary – August 2018

The Ins and Outs of Dramatic Skill Resolution

Hi Storm Knights,

Deanna suggested this month I do a deep dive on Dramatic Skill Resolution (DSR), and I think that’s a great idea. DSR’s were a major feature of the original TORG, and they’re very similar in Torg Eternity, but not identical. There’s some tricky nuances to explore, and some design tips to cover for GM’s creating their own. It’s easy to go off the rails, even in the published adventures.

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Wrath & Glory Post Gen Con FAQ

In an effort to speed up my getting back on top of all the work, I present this post-Gen Con FAQ for Wrath & Glory. These cover a lot of the most common questions I am seeing. If you have asked one of these in a direct message, this is your answer.

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