Aventuria Card Preview – Swarm of Bats

There are a number of new rules in the two expansions that have been release for Aventuria, Forest of No Return and Ship of Lost Souls. In our next few previews, we’ll be looking at some of the cards that introduce those new mechanics.


Aventuria Review from Nerds-Gegen-Stephan.de

The following is a review from earlier this year of the German edition of Aventuria. We have included pictures from that review to make this translation as faithful as possible. You can find the original text here:


Review by Philipp Lohmann

(Translated by Eduard Lerperger, edited by Kevin MacGregor)


CROM Mechanics Teaser #5 – Ranged Combat


Not every foe should be faced head-on. Some enemies should be handled with care…and distance.


Aventuria Card Preview – Suffocation

Today we’re going to focus on a simple one-shot card that helps us explain in more detail a number of the mechanics and design principles of Aventuria. This card, Suffocation, is from the hero deck of Mirhiban Al’Orhima, the Tulamydian Mage.



Aventuria Videos

We have now finished posting a plethora of videos on the Kickstarter campaign, and we are excited to share those with you.


Aventuria Card Preview – Time Scale Cards

If you read our first card preview, the Bandit Thief, you may have noticed some cryptic text towards the bottom and wondered, “What is this hourglass thing doing here?”

That hourglass is a Time Counter, and it’s part of the mechanic that makes Adventure Mode combat challenging but also flexible. To explain more, we’re going to talk about the Time Scale cards.

wildensteindifficultycards_page_1 (more…)

CROM Mechanics Teaser #4 – Melee!

The main course of any wargame! Melee is what happens once you’ve done all your maneuvering and now you’re in the thick of it. But CROM has a few things that keep melee combat fun and less of a slog.

childconan (more…)

Aventuria Card Preview – Hero Actions

(This article contains mild spoilers for one of the adventures in the Aventuria base set.)

The Adventure Mode in the Aventuria Card Game has two phases. First, there is the story, in which the text of the adventure is read and the heroes face skill challenges that can improve or worsen their overall position on the way to the final conflict. A typical adventure chapter has about 3 to 4 skill challenges during this phase. Then comes the combat, in which the heroes fight against a combination of Leaders and Henchmen. The abilities of the Leader and the specific Henchman drawn provide quite a bit of variety in the combat experience, but there is usually even more going on. (more…)

Aventuria Card Preview – Bandit Thief

Aventuria has two modes – a Duel Mode in which heroes face off against each other, and an Adventure Mode in which heroes team up to face challenges and defeat villains in combat. Henchmen make up a large part of the combat in Adventure Mode, so let’s take a look at a typical henchman card, the Bandit Thief.



The Aventuria Kickstarter is Live

The Aventuria Card Game Kickstarter has now launched! Come join the adventure!

We’ve talked before about the structure of the pledge levels, so you already know what to expect. Now come help us make this great game and unlock some amazing stretch goals!