Aventuria Card Preview – Suffocation

Today we’re going to focus on a simple one-shot card that helps us explain in more detail a number of the mechanics and design principles of Aventuria. This card, Suffocation, is from the hero deck of Mirhiban Al’Orhima, the Tulamydian Mage.



Aventuria Videos

We have now finished posting a plethora of videos on the Kickstarter campaign, and we are excited to share those with you.


Aventuria Card Preview – Time Scale Cards

If you read our first card preview, the Bandit Thief, you may have noticed some cryptic text towards the bottom and wondered, “What is this hourglass thing doing here?”

That hourglass is a Time Counter, and it’s part of the mechanic that makes Adventure Mode combat challenging but also flexible. To explain more, we’re going to talk about the Time Scale cards.

wildensteindifficultycards_page_1 (more…)

CROM Mechanics Teaser #4 – Melee!

The main course of any wargame! Melee is what happens once you’ve done all your maneuvering and now you’re in the thick of it. But CROM has a few things that keep melee combat fun and less of a slog.

childconan (more…)

Aventuria Card Preview – Hero Actions

(This article contains mild spoilers for one of the adventures in the Aventuria base set.)

The Adventure Mode in the Aventuria Card Game has two phases. First, there is the story, in which the text of the adventure is read and the heroes face skill challenges that can improve or worsen their overall position on the way to the final conflict. A typical adventure chapter has about 3 to 4 skill challenges during this phase. Then comes the combat, in which the heroes fight against a combination of Leaders and Henchmen. The abilities of the Leader and the specific Henchman drawn provide quite a bit of variety in the combat experience, but there is usually even more going on. (more…)

Aventuria Card Preview – Bandit Thief

Aventuria has two modes – a Duel Mode in which heroes face off against each other, and an Adventure Mode in which heroes team up to face challenges and defeat villains in combat. Henchmen make up a large part of the combat in Adventure Mode, so let’s take a look at a typical henchman card, the Bandit Thief.



The Aventuria Kickstarter is Live

The Aventuria Card Game Kickstarter has now launched! Come join the adventure!

We’ve talked before about the structure of the pledge levels, so you already know what to expect. Now come help us make this great game and unlock some amazing stretch goals!

CROM Mechanics Teaser #3 – Movement and Charging

In our last teaser we discussed how attacking is handled in Conan: Rise of Monsters, and we happened to mention charging when we did that. So in this one we’re going to talk about movement and charging and why the Scion of Set’s 12″ charge is extremely powerful.



Announcing the Aventuria Card Game Kickstarter

Arm yourself for battle! The Kickstarter for the English edition of the Aventuria Card Game launches this week!


The official launch time will be Thursday, September 15th at 10:00am Eastern Time (14:00 UTC, 16:00 Germany).

As we had mentioned in our previous post, you won’t need to make a lot of add-on decisions or worry about shipping right at first. However, if you feel like jumping into the deep end, there are a very limited number of pledges at our highest level, which is something very special indeed. We expect those to be snapped up quickly.

The stretch goals won’t be visible at launch, but we will be watching very closely. We’ll start posting stretch goals once we reach our funding target.

Come join the adventure this Thursday!

CROM Mechanics Teaser #2 – Attacks and Damage

In our second round of teasing the mechanics of Conan: Rise of Monsters, we look at the the way that dice are rolled on an attack. This is the core of combat, so you’ll be doing it quite a bit. Luckily, it’s very straightforward. (more…)