Last month we talked about “social combat,” what we call the influence system. One of the effects of influence is to impose a state onto a character. This is a mental or social condition that affects the character’s behavior and perhaps even their thoughts, attitudes, and beliefs. They’re most often temporary — fleeting, even. But some can last long enough that therapy might be required to resolve them. I thought we’d reveal a bit more about those states for this month’s diary. Please realize that this system is still a work in progress. There’s a lot more detail than we reveal here, but it would be tedious at this stage to talk in too much depth about victory-point costs and other such specific rules.

This month, I thought I’d be sociable and discuss social “combat”. Fading Suns 4th Edition will have rules for using mental and social coercion and persuasion to win friends and influence Vorox. Or something like that. Below is a brief sketch. We’re still working on the full system, so please realize that this sneak peek is provisional; there are still many details to come.

Welcome once again and happy new year! I think 5018 is going to be much better than 5017, with all its mournful losses. Please extend best wishes to Emperor Alexius and his fiancé, Freya Eldridsdottir, on their pending nuptials. If this is news to you, you might want to go back and check out last month’s diary and Town Criers Guild report (here: http://www.drivethrurpg.com/product/229364/). Instead of fresh news and gossip from the Known Worlds, this month I thought we’d go a little deeper into the rules mechanics, following upon last month’s discussion of Victory Point Tokens.

Merry Lux Splendor!

The Known Worlds have many festivals and ritual events. The most cherished is Lux Splendor, the Radiance of Light, commemorating the Prophet’s sanctification of the jumproutes following his death in a jumpgate accident. As I write this, I’ve just finished up the sprawling outline for the core book, which will be assigned out to authors very soon. Some parts of the book have already been written in rough draft form, mainly as rules modifications for the Victory Point System. As a Lux Splendor present, I’m going to begin rolling out some info about the game mechanics, starting with a big change to how victory points are handled.

Return to the 51st Century!

When the stars at night were…, well, not big or bright. Fading, in fact. Fading Suns is a far-future space opera setting that first appeared in the mid-’90s in the form of a tabletop roleplaying-game line and the computer strategy game Emperor of the Fading Suns. It depicts a future where humanity’s rise and fall across the stars led to a neo-feudal society of nobles, priests, merchant guilds, and finally, an emperor ruling over all. It is a cosmos where weird, barely understood high-tech clashes with the superstitions and miraculous powers of religion. Our protagonists — the player characters — are pilgrims in this far-future passion play, this spiritual sojourn amid the stars. In the shadow of the incomprehensible and monumental technology left behind by an elder race, every action — every thought, every sin — can have stellar significance. Ulisses is bringing back this critically-heralded sci-fi game for new and old gamers. Now we can finally pick up the story again and see just where the sinful stars will lead us.