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Cyberpapacy Preview #3 – Magic

Cyberpapacy Preview #3 – Magic

Today we’re going to take a look at new options for Storm Knight spellcasters and the history of the centuries long war between the Church and witches.

The Pagan Wars

The Church’s battle against the Pagans began centuries ago after the Church was victorious in the Crusades. However, while the Pagans were essentially wiped out in northern Europe, they held out on the British Isles due to their mastery of magic.

The two sides were at a stalemate, ebbing and flowing with the advancement of technology (for the Church) and spellcraft (for the Pagans). Spiritually they were equals until the Day of Silence and Malraux becoming the High Lord of the cosm.

The Pagans had to evolve, or die. Those who were skilled at witchcraft developed three traditions, the lone wolf cyberwitches who use the Church’s technology against them as well as ally with technological spirits, the white witches who strengthened their alliance with the spirits of nature and the land, and the Children of the Fallen (aka the Foresworn, or warlocks) who believe the ends justify the means and cavort with demons, even intentionally summoning them.

Cyberwitches

Cyberwitches gain access to a new Perk: Lone Wolf, which enhances their skill tests in Dramatic Skill Resolutions if they attempt a Step alone, but at the cost of reducing the effectiveness of any allies should they choose to assist her.

Here’s a look at one of their new spells:

White Witches

White magic focuses on defense, enhancement and protection, rarely for direct attack, at least against living beings (they make exceptions for technological constructs). This arcane tradition’s sole offensive spell relies on a living being to attack first, and then have their harm reflected back upon them. White witches ally with spirits which have a number of origins: the elements, nature, the human psyche, and more.

White witches also do well when coordinating with others to cast spells, even those who aren’t skilled in a magic skill at all–the entire Storm Knight group can be their coven.

Here’s a look at their spell list:

The Children of the Fallen

The Foresworn are Threats in the Cyberpapacy…the Delphi Council has a policy not to cavort with demon summoners. Here’s a look at the Foresworn, one of the Threats included in the sourcebook.


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Soparie


Cyberpapacy Preview #2 – Cyberware

Cyberpapacy Preview #2 – Cyberware

Surprise! Nobody expects the Spanish Inquisition to do another preview this fast! Today we take a look at the epitome of the Cyberpapacy’s technology: cyberware!

Please remember that editing and playtesting may result in changes to any previews.

Hacked Cyberware

Due to the Law of Sanction, natives of the Cyberpapacy may install as much cyberware as desired and not have any negative impacts.  At least, not to their body. They must accept that the Church may monitor their surroundings: see through their cybereyes, hear through their cyberears, and even have their cyberware taken over through the GodNet.

Although sanctioned cyberware is essentially available “without cost” from the Church, but the Delphi Council strictly forbids its agents to install such cyberware (or remove it ASAP should it be installed against their will). Those who wish to use cyberware and fight the Church must get it hacked by skilled cyberleggers.  The purchase of such hacked cyberware is through Perks. We clarify in the text that a player doesn’t have to spend their entire allotment immediately and can use the remainder to acquire expensive cyberware with the next Perk.

Although Storm Knights from the Cyberpapacy have been able to spend Perks on Cyberware, now non-natives can too:

Cyberware Choices

Pretty much all of the cyberware that was listed in the Original Torg Cyberpapacy Sourcebook is detailed in the new version, but we have some additions as well, including cyberarm upgrades (such as a power fist), drone controllers, and hardlight drones (which act in a similar fashion as animal companions in other realms:

Cyberware Packages

Another new addition to Torg Eternity is the concept of cyberware packages. These packages can be purchased outright, or piecemeal, and one a package has been acquired, grants the abilities (or an approximation of those abilities) that the individual installs provide, plus a bonus (or at a discount). 

Cyberware packages also make the GM’s job easier by not requiring looking up every little bonus or detail from each install, and it simplifies the creation of nonplayer characters and other Threats too. Packages currently include: SnapShot, Combat, Cyborg, Infiltration, Sensory, and Drone Jockey. Here’s an example of the Cyborg Package:


If you have any questions, head on over to our forums!

Art: Talon Dunning


Cyberpapacy Preview #1 – One Year Later…

Cyberpapacy Preview #1 – One Year Later…

 

It’s time to begin previewing the next Kickstarter for Torg Eternity, the Cyberpapacy!  As usual, please remember that much of what will be previewed is still in development and the final result may differ. So without further ado…

The State of the Possibility Wars on D+365

The Torg Eternity core book describes the world as it stands at the end of the third month of the war. Each of the cosm sourcebooks will detail what happens over the following nine months. The High Lords have been busy, but the Delphi Council is trying to push back.

With the Cyberpapacy, Earth is losing, and it’s not really even a contest.

The Cyberpapacy is an experiment in what it’d be like if a theocratic autocracy also had advanced technology, a mashup of the Spanish Inquisition and Neuromancer. It’s a reality of miracles melded with technology that reigns supreme. A realm where your piety is recorded and monitored. Where people’s needs are entirely met, as long as you don’t need freedom.

While in Original Torg the Cyberpapacy was very slow in growing, that isn’t the case in Torg Eternity (and there’s a reason I won’t go into just yet). But in addition to quickly taking over France, Spain, and Portugal, the Cyberpope Malraux expanded his realm into South America, taking over most of the population of Brazil, as well as recently invading Uruguay and taking Buenos Aires, Argentina.

The Cyberpapacy’s Axioms

Out of the invading cosms, the Cyberpapacy has the highest technology. In addition to the GodNet, a virtual reality that you literally upload your soul to, cyberware is ubiquitous, and holograms and limited force field technology allow artificial intelligences to extend into the Flesh.  Jacking out doesn’t mean you’ve escaped.

The Cyberpapacy’s Spirit Axioms is also moderately high, and the evidence of higher being is evident. Although perhaps not to the same power as Aysle, the Nile, or especially the Living Land, the spiritual power expressed by the Church is not insignificant, and has a definite technological flavor.

The realm also has a moderate Magic Axiom, enough to support permanent magic items and conjuration (although the primary source of magic items is Aysle). However, the Magic Axiom remains high enough to support the enemies of the Church. From the shadows of the sprawls and the woods of the Wilds come the witches. The cyberwitches were introduced in the Torg Eternity corebook, but they’re joined now with their sister Pagans, the white witches who ally with spirits of the land to take the fight directly to technology.

Finally, the Cyberpapacy’s Social Axiom is moderately high…high enough to support the central planning of economy, which allows the Church to control and dictate production of goods, weapons, and cyberware by the Guilds–monoastic orders that often produce one type of product. However, that’s about the extent of their advancement socially…in other aspects the Cyberpapacy acts as if it’s stuck in a medieval mindset.

Cyberpapacy World Laws

The Cyberpapacy’s Law of the One True Way, the Law of Heretical Magic, and the Law of Suspicion are in the Torg Eternity Corebook. However, just like the other realities, the Cyberpapacy has some minor World Laws as well.

Law of Stagnation: Although the Cyberpapacy has a relatively high Social Axiom, and a very high Tech Axiom, this minor Law, associated with the Law of the One True Way, means that the denizens of the reality cannot enjoy all the fruits of those axioms.  The scientific method is heresy and technological advancement is only through divine inspiration. The God in the machine isn’t just metaphorical. As well, the Law of Stagnation is the reason that Cyberpapal society feels trapped in the Dark Ages, unable to advance beyond a medieval mindset.

Law of Ordeal: Also associated with the Law of the One True Way, the Law of Ordeal supports the Trials by Ordeal, which determine the guilt or innocence of those accused of crimes. The very reality will aid or hinder the accused in proving their innocence (and this very much is not an innocent-before-proven guilty realm).

Law of Sanction: A common trope in cyberpunk is the idea that cyberware can be dehumanizing. However, the Law of the One True way encourages the installation and even the proud display of cyberware. This is made possible by the Law of Sanction which removes all possibility of cyberpsychosis…for those who accept their gifts from the Church. 

Coming Soon!

Over the next several weeks we’ll be highlighting different parts of the upcoming products for the Cyberpapacy including the Godnet, cyberware, magic, miracles, and Threats!

If you have any questions or would like to discuss this preview, head on over to our forms!


If you have any questions, head on over to our forums!

Art by: Bien Flores and Unique Spoarie


Aysle Preview #11 – Magic Items (Part 2)

Aysle Preview #11 – Magic Items (Part 2)

Even though the Aysle Kickstarter is going strong doesn’t mean that we can’t do more previews! 

Previously we told you about general properties of magic items and what they’re all about. Today we’re going to look at some examples of new magic items.

Even at this point, we are still doing playtesting and editing, so these items may still change before the final version is done.

Consumables

Consumables don’t count against any limits to wearing or carrying magic or arcane items. Most consumables are considered Enchanted items, but more powerful items, especially if  they’re based on higher axiom spells are considered Arcane items.

First up we have an example of a potion:

Nearly all scrolls are based on magic spells:

Magic Armor

Finally for today, here’s an example of magic “armor”. Enchanted cloth provides a +1 Armor bonus that covers the torso and limbs, but does not have a Max Dex.

We have a ton of magic items in the Aysle Sourcebook, so there’s more to preview later!


If you have any questions, head on over to our forums!

Art: Talon Dunning


Aysle Kickstarter Launches Tomorrow!

Aysle Kickstarter Launches Tomorrow!

The Aysle Kickstarter launches tomorrow at 10 am Eastern Daylight Time!

In earlier posts we talked about the different basic pledge levels, as well as the Limited tiers.

If you have any questions, head on over to our forums!

Art: Maurizio Giorgio


Aysle Kickstarter Limited Pledge Levels

Aysle Kickstarter Limited Pledge Levels

The Aysle Kickstarter launches July 2, at 10am Eastern Daylight Time.

Previously we discussed the basic pledge levels, as well as some of the changes to the Aysle Kickstarter from earlier ones.

Today we detail the Limited tiers for this campaign.

These tiers often go VERY FAST! So if you want one of these, make sure you’re there at the launch time of 10am Eastern Daylight Time. Also, remember that the Kickstarter itself will be in Euros, but we will display approximate values in US Dollars as well.

  • Champion (Limit 10 at ~$500): This tier gets you the Aysle Treasure Coffer plus we’ll work with you to create an official Core Earth or Aysle Archetype! This includes custom Perks, spells, miracles, or magic items, art for your character, and your character becomes the “iconic” version of that Archetype. Archetypes from this level become a digital extra for all backers.
  • Royalty (Limit 6 at ~$1000): You get the Aysle Treasure Coffer plus a seat at the GenCon game for Friday, August 2. That’s THIS GenCon (we’re doing two Backer games this year)…so yes, it’s literally right after the Kickstarter ends.
  • Unexpected Treasure (Limit 20 at ~$840): If you’re just getting into Torg Eternity, and want to catch up, this is the tier to go for. It includes ALL FOUR “Cargo Boxes” (The corebook Cargo Box that started it all, Living Land Survival Box, Nile Empire Sarcophagus, and the Aysle Treasure Coffer).

If you have any questions, head on over to our forums!

Art: Maurizio Giorgio


Aysle Preview #10 – When Cosms Collide

Aysle Preview #10 – When Cosms Collide

The Aysle Kickstarter launches July 2, at 10am Eastern Daylight Time.

One of the core products of the Aysle Kickstarter is When Cosms Collide:

When Cosms Collide! Original Torg co-creator Greg Gorden returns with a new mega-adventure! The Cyberpapacy, technodemons, Mobius’ shocktroopers, and others all seem to have business in the realm of Aysle—and the Storm Knights caught in the middle. Join the action and uncover the mystery of what has so many High Lords moving through Uthorion’s kingdom, and what he intends to do about it!

So what does that all mean?

Tharkold mercenaries training Uthorion scouts in modern firearms for their forays against Core Earth, enchanted wolves hunting down Cyberpapal Techqisitioners, Nile archeological teams striking “enemies of our enemies” deals with heroes, what’s left of Core Earth Copenhagen offering citizenship to trolls… to the dismay of the Elven settlers, and a self-appointed Russian Baroness setting up an independent polity in the middle of the mess.

That Baroness is Nochnaya Svech, a Russian Core Earther who transcended…but she is not a Stormer, nor is she a Storm Knight but something…else. The Tharkoldu call her a ‘soul isotope’.

Instead of her fundamental abilities being able to Soak Damage and Boost Action, Baroness Svecha has the abilities of Cosm Chameleon (spend a Possibility to make a reality test to transform people, objects, or places to another reality for a scene) and Disconnection (spend a Possibility and make a reality test to disconnect a target from their reality).

 


If you have any questions, head on over to our forums!

Art: Bien Flores and Unique Sopaire


Aysle Kickstarter Pledge Levels

Aysle Kickstarter Pledge Levels

The Aysle Kickstarter launches July 2, at 10am Eastern Daylight Time.

Prices Will be in Euros: There is one thing we want to give a heads up on…because Ulisses International’s HQ is in Europe, we have to do the Kickstarter in Euros, instead of US Dollars.  We’ll be posting everything on the Kickstarter in both currencies.

Pledge Levels: So what pledge levels can you expect?  The base tiers are as follows:

  • Digital (~$40): Similar to previous Kickstarters this pledge level will get you all of the following in digital format:
    • Aysle Sourcebook (PDF only)
    • Aysle GM Screen and Archetypes (PDF only)
    • Revenge of the Carredon adventure (PDF only)
    • When Cosms Collide adventure (PDF only)
    • All Unlocked Digital Stretch Goals (PDF or other digital formats)
  • Player (~$50): At this level you will get print and PDF copies of the Aysle Sourcebook, plus the rest of the items of the Digital level. It is also eligible for Add-ons.
  • Treasure Coffer (~$200): The Aysle version of the “Cargo Box” will be fulled of all sorts of goodies including print copies of the first four products listed under the Digital level, all unlocked digital stretch goals, the Treasure Coffer box, and the usual goodies including Threat Cards, Threat Blips, Aysle Possibilities, and the Revenge of the Carredon soundtrack. Additionally, all unlocked Treasure Coffer stretch goals will be included.

The Treasure Coffer will be a deal, as it includes a print copy of the When Cosms Collide adventure (more on that tomorrow!) but the price of the Treasure Coffer is only $20 more than the Living Land and Nile Empire equivalents.

No GM Level: You’ll notice that there is no GM level this time around. For those, just pick the Player level and add the print products you want as add-ons, or pledge the amount you plan to spend in the manager later on.

Special Pledge Levels: Finally, there will be three special pledge levels, but we’ll talk about those in a couple of days.

Shipping in the Pledge Manager: In previous Kickstarters we had shipping as part of the pledge, but this time we will be collecting it in the Pledge Manager at the end.  The amounts are about the same, it’s just the process we’ll be doing is a bit different, and we wanted to give everyone a heads up about that.


If you have any questions, head on over to our forums!

Art: Bien Flores


Aysle Kickstarter Launches July 2!

Aysle Kickstarter Launches July 2!

Sorry, no Part 2 of Magic Items this week, but that’s because we are announcing that the Aysle Kickstarter will launch on July 2 at 10am Eastern Daylight Time!

We will be previewing the pledge levels and the products that are part of this, in the coming days, but I did want to mention that there will be a special addition to this wave: a product by Greg Gordon, co-creator of Torg!  This will be Greg’s first product as a member of the Torg Eternity design team!


If you have any questions, head on over to our forums!

Art: Bien Flores


Aysle Preview #9 – Magic Items (Part 1)

Aysle Preview #9 – Magic Items (Part 1)

Deanna’s Note: Please remember that the Aysle Sourcebook is in development and playtesting, and some details described below may still change.

Magic items are everywhere in Aysle and they’re nearly as ubiquitous as electronic items are in Core Earth. There are brooms that sweep themselves, speaking stones that allow people to communicate over large distances, and even rocks that allow people to forecast the weather.

Before it happens.

Enchanted Items

Magic items are divided into three categories of increasing power.  Enchanted items have a Magic Axiom of 13. These are the basic enhanced items most Storm Knights carry:  magic weapons, armor, shields, and the like. In addition to specific named items, many items can carry enhancements like Armor +1, shields that provide a +1 bonus to dodge and melee defenses, and weapons that gain a +1 bonus to damage.

Arcane Items

More powerful magic items known as Arcane items have a Magic Axiom of 23.  These items feature either more powerful enhancements or effects (such as Armor +2), two enhancements (such as a Dancing Sword +1), or effects that replicate spells of higher Magic Axiom. Enchanted items that gain another enhancement through Aysle’s Law of Enchantment become Arcane items. Arcane items are quite useful and rare, which makes them significantly harder (and more expensive) to acquire.

Being Magic Axiom 23, Arcane items have gained a limited amount of sentience, and only provide their benefits to those who attune to them. Unlike Enchanted items, most people can attune to a single Arcane item at a time, though they may attune to a different item, ending the bond with the first. However, if a character does so, the Arcane item will be jealous and refuse to re-attune if its previous owner decides to change his mind. It will begrudgingly accept attuning to a companion though.

That said, a Storm Knight who wishes to wield multiple Arcane items can select a Perk that allows her to do so, assuming they have a high enough Charisma.

Artifacts

Artifacts are unique and very powerful magic items, and are roughly the magic equivalent of Sacred items. They have a Magic Axiom of 24 and are fully sentient. They bond even stronger with their owners, and a person may only bond with a single Artifact at a time, but if the bond is broken, it will not bond with another until its previous owner dies…and it mourns for a year and a day. For this reason, the Delphi Council will not request a Storm Knight hand over an Artifact.

Artifacts have the most and strongest enhancements, like Damage +3, or Sharp, which grants a bladed weapon Armor Piercing 4, or a Dancing Spell Deflector Shield +1.

The Gear chapter of the Aysle Sourcebook is chock full of stuff, so we’ll continue looking at magic items (and more) next week.


If you have any questions or would like to discuss this preview, head on over to our forums!

Art: Talon Dunning