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Torg Eternity Designer Diary – December 2017

Desperate, but not Necessarily Dark

Shane Hensley had a strong vision for what the Possibility Wars would look like in Torg Eternity, and his keyword for describing it was “desperate.” Early on we had some trouble confusing that with “darker,” which wasn’t really accurate. Darker meant less hope overall, more unhappy endings, and more focus on the unsavory aspects of the war. But that wasn’t what Shane was aiming for. Desperate meant there would be more pressure from the High Lords, more danger that forces the Storm Knights to engage, but once they engage they might still win, and win big. Things are intense…but not really dark.

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Living Land Preview #12 – The God Box

In addition to the Living Land cosm sourcebook, the coming Kickstarter will include a five act adventure, The God Box, written by Shane Hensley. (more…)


Living Land Preview #11 – The Delphi Council

The Living Land cosm book has an entire section devoted to the Delphi Council: its objectives, leaders, agents, and resources.

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Living Land Preview #10 – New Destiny and Cosm Cards

We just have a short preview this week, but I think it’s one that people will like. Running a Kickstarter during the holidays is unwise, so we won’t be launching for a bit yet, but to tide you over, here’s one of the things you can expect when the Kickstarter launches.

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Living Land Preview #9 – Gear

This week we have some good stuff. Literally.

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Living Land Preview #8 – Threats

This week we’re taking a look at the foes and threats Storm Knights face when exploring the Living Land.

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Living Land Preview #7 – Archetypes and the GM Screen

One of the products available during the Kickstarter is the Living Land GM Screen and Archetypes Pack, which contains new Living Land archetypes as well as Core Earth archetypes that you might find in this part of the world. (more…)


Living Land Preview #6 – Perks

This week we take a look at the new Perks that Storm Knights from the savage reality can select, from the Faith, Edeinos, Savagery, Prowess, and Social categories.  Many of these new Perks can only be selected by Storm Knights of Beta Clearance (50+ XPs) or higher.

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Living Land Preview #5 – Thrakmoss!

With Halloween coming up, this week we have a bone chilling, blood curdling preview of a growing menace in the Upper Midwest: Thrakmoss.

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Living Land Preview #4 – Wonders

One of the most important and interesting additions to the Living Land are the Wonders, supported by the World Law of the same name. These mysterious ruins and fantastical locations appear and disappear randomly anywhere in the Living Land, and even below the surface!  The reason for these wonders is unknown. Baruk Kaah believes that these ruins are trophies or monuments to his victories. Others warn that the lost worlds are warnings, reminders of mistakes of the past. And some believe that this is a way Lanala is trying to expunge the corruption that is Baruk Kaah and his Darkness Device, as the wonders provide tools, relics, and information useful to the defenders of Core Earth.

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