Torg Eternity - News
 

Torg Eternity Designer Diary – January 2018

A Question of Difficulty

I get to play Torg Eternity with all sorts of people, from storied veterans to absolute beginners, and the question of game difficulty is always an interesting one. For those who’ve mastered the system some of our published adventures seem all too easy, and there’s a strong reflex to make things tougher all around. But then I’ll play with a table of new players fresh to the game and remember just why we set our balance point where we did in the first place!

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Living Land Preview #15 – Edeinos Clans

This week we’re taking a closer look at the five main edeinos clans detailed in the Living Land sourcebook. Because of the low Social Axiom, edeinos organize into small groups called tribes. Tribes can number just a few dozen or up to a thousand. Related tribes are loosely associated in the form of clans, and upwards of hundreds of tribes make up a clan.

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Living Land Preview #14 – Living Land Soundtrack

This week we have something a bit different for you. Just like with the Kickstarter for the Torg Eternity core rules, one of the stretch goals for the Living Land Kickstarter is a soundtrack, with all the songs featuring the Living Land. The music is composed by Ralf Kurtsiefer, who also composed the music for the Torg Eternity soundtrack.

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Living Land Preview #13 – Adventure Generator

This week we take a look at the Adventure Generator, with which Gamemasters can roll a few dice and come up with the skeleton of an adventure. Even if the results don’t make sense, embracing the weird is completely typical for Torg Eternity.

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Torg Eternity Designer Diary – December 2017

Desperate, but not Necessarily Dark

Shane Hensley had a strong vision for what the Possibility Wars would look like in Torg Eternity, and his keyword for describing it was “desperate.” Early on we had some trouble confusing that with “darker,” which wasn’t really accurate. Darker meant less hope overall, more unhappy endings, and more focus on the unsavory aspects of the war. But that wasn’t what Shane was aiming for. Desperate meant there would be more pressure from the High Lords, more danger that forces the Storm Knights to engage, but once they engage they might still win, and win big. Things are intense…but not really dark.

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Living Land Preview #12 – The God Box

In addition to the Living Land cosm sourcebook, the coming Kickstarter will include a five act adventure, The God Box, written by Shane Hensley. (more…)


Living Land Preview #11 – The Delphi Council

The Living Land cosm book has an entire section devoted to the Delphi Council: its objectives, leaders, agents, and resources.

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Living Land Preview #10 – New Destiny and Cosm Cards

We just have a short preview this week, but I think it’s one that people will like. Running a Kickstarter during the holidays is unwise, so we won’t be launching for a bit yet, but to tide you over, here’s one of the things you can expect when the Kickstarter launches.

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Living Land Preview #9 – Gear

This week we have some good stuff. Literally.

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Living Land Preview #8 – Threats

This week we’re taking a look at the foes and threats Storm Knights face when exploring the Living Land.

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