W&G Example p1

16 thoughts on “W&G Example p1”

  1. Bernie Zheng says:

    This is amazing! Keep it up!

  2. pantoufle says:

    Would you consider drawing another 50 to 300 pages? 😀 It’s very good!

    1. Eric Simon says:

      We definitely have a few more pages coming. As far as 50 to 300 – for that I would have to steer you towards Eagle Ordinary. 🙂

  3. Corbin says:

    Is that a Skitarii Ranger or a Techpriest? Very curious.

  4. Colin Tilbrook says:

    This is how all handbooks should be done

  5. Lyam Trainor says:

    I love it. Can’t wait to see some more. I would like to see how psykers work.

  6. Neil Shaw says:

    I hope this arrives in the core rules. I miss the days of comics explaining game mechanics like in my old Werewolf books.

  7. Oryan_Winter says:

    Question is the scout the starting point for space marines or is it the tier 3 only the scout and tier 4 is full fledged space marines?

    1. Yor says:

      This Comic is a great idea!

      I was wondering if there will be an active defence reaction in close combat? Or will fighters roll their d6 pools and the winner inflicts damage? Because Fights involving experienced chars and a defence reaction tend to take a very long time.

    2. that dude says:

      scout-space marine

  8. Ange Gardien says:

    Nice and neat.
    I do love the comic and the way the rules seem smooth

  9. Garth says:

    Hoping they keep a good dynamic of party balance with norms running with space marines. Also hope they take other chapters into consideration for organization… like space wolves as scouts are their veterans…

  10. Sapientus Sanguinus says:

    This is really good given that humans learn differently and having printed text often doesnt stick with some humans so having image based tutorials are a great accessible feature.

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