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by Kuildeous
Fri Feb 15, 2019 2:47 pm
Forum: Rules Questions (TORG)
Topic: Moving and Attacking
Replies: 11
Views: 189

Re: Moving and Attacking

And if I want to get really pedantic (oh, but I do), then if your Dexterity is less than 4, you cannot reach all three guys even with a run.

But if your Dexterity is less than 4, then bro do you even Storm Knight?
by Kuildeous
Fri Feb 15, 2019 12:26 pm
Forum: Rules Questions (TORG)
Topic: Moving and Attacking
Replies: 11
Views: 189

Re: Moving and Attacking

It's worth pointing out that if your move is more than your Dexterity in meters, then you suffer another -2.

So if your Dexterity is 10 or higher, then it would be just -4 to hit all three guys. If your Dexterity is less than 10, then you have to run to do it, so you suffer -6.
by Kuildeous
Thu Feb 14, 2019 3:27 pm
Forum: Setting Discussion (TORG)
Topic: Balanced Party
Replies: 9
Views: 190

Re: Balanced Party

Some GMs don't believe in safety nets, which is why I put the condition on there. I think they're great though, and at the very least, information gleaned from additional find and scholar rolls should enhance the situation. In this case, not having skills in those might not stall out the adventure, ...
by Kuildeous
Thu Feb 14, 2019 3:22 pm
Forum: Rules Questions (TORG)
Topic: Casting into melee
Replies: 73
Views: 1133

Re: Casting into melee

Also helps people build characters with maybe some more dimensions than just being a one-trick pony that only solves things by rolling firearms tests every round. If for whatever all of the enemies are in melee with a teammate perhaps some interaction attacks or other action would be better? Things...
by Kuildeous
Thu Feb 14, 2019 9:02 am
Forum: Setting Discussion (TORG)
Topic: Balanced Party
Replies: 9
Views: 190

Re: Balanced Party

As the GM I'll play up to the strength of the characters while keeping in mind that there are some tasks that they are not well-suited for. For example, no one can fly aircraft (yet). I have to take that into consideration when putting a plane in my scenario. Either I need to provide an NPC or an al...
by Kuildeous
Thu Feb 14, 2019 8:34 am
Forum: Rules Questions (TORG)
Topic: Two Velociraptors?
Replies: 2
Views: 110

Re: Two Velociraptors?

Ah, I had not considered the gear list. I may have focused too much on the "second animal companion" part, so I had blinders on.

I also know I don't have the final version of the archetypes, so I have to be wary of what is worded in this draft document.
by Kuildeous
Thu Feb 14, 2019 12:32 am
Forum: Rules Questions (TORG)
Topic: Two Velociraptors?
Replies: 2
Views: 110

Two Velociraptors?

Hi there. I happened across the text for the Animal Companion in the Living Land sourcebook. It states that the perk may be taken multiple times to gain new companions, but the Storm Knight cannot have more than one of the same type. But the Dinosaur Whisperer has the Wealthy perk, which allows the ...
by Kuildeous
Wed Feb 13, 2019 11:55 pm
Forum: Rules Questions (TORG)
Topic: Casting into melee
Replies: 73
Views: 1133

Re: Casting into melee

I like options. That was my favorite thing about OT which was limited in TE...Oprions were wide open: ie. "You want to play a Spell slinging Martial Artist with Psionics and flight? It will take a while and we'll need to start thusly, but we can do it." Now it is (As far as I can tell) to...
by Kuildeous
Wed Feb 13, 2019 6:56 pm
Forum: Setting Discussion (TORG)
Topic: Best 3 Reams to hop between for a globe hopping adventure?
Replies: 20
Views: 835

Re: Best 3 Reams to hop between for a globe hopping adventure?

I won't even give out Core Earth cards during the briefing unless the action begins during or after the briefing. But I consider the introduction to be part of the Red Line of Travel (tm).
by Kuildeous
Wed Feb 13, 2019 1:59 pm
Forum: Rules Questions (TORG)
Topic: Casting into melee
Replies: 73
Views: 1133

Re: Casting into melee

Maybe I should make a new Melee Perk: Get Down : A character with this Perk does not count as being an engaged ally for the purpose of triggering a Firing into Melee check, thus if an ally shoots into a melee involving only enemies and this character, the shot will not hit a random target on an Odd...

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