Search found 296 matches

by johntfs
Tue Nov 12, 2019 2:43 pm
Forum: Tangents and Miscellany (TORG)
Topic: Japanese Torg Adventure or Comic?
Replies: 1
Views: 57

Re: Japanese Torg Adventure or Comic?

No idea, though a brief internet search revealed this to me: https://www.druidar.com/index.php?main_ ... s_id=12848
by johntfs
Tue Nov 12, 2019 8:06 am
Forum: Tangents and Miscellany (TORG)
Topic: Real life Telepathy Coming Soon to a Brain Near You
Replies: 0
Views: 50

Real life Telepathy Coming Soon to a Brain Near You

Something to consider for Cyberpapacy/Pan Pacifica/Tharkold and Core Earth. Tech-aided psionics: https://www.thedailybeast.com/real-life ... k?ref=home
by johntfs
Sat Nov 02, 2019 10:45 am
Forum: Tangents and Miscellany (TORG)
Topic: So, what spells are your players taking?
Replies: 15
Views: 1259

Re: So, what spells are your players taking?

I decided pretty early on to dump the New Power Perk for Faith/Psi/Magic in favor of a varying XP cost. I take the minimum skill required for the spell/power/miracle, divide by 2 and round up if need be. Dispel Magic requires Alteration 10 so acquiring it costs 5 XP. Gaining a new spell/power/etc. c...
by johntfs
Wed Oct 30, 2019 11:10 am
Forum: Setting Discussion (TORG)
Topic: Cyberpapacy Preview #7 - The GodNet (Part 1)
Replies: 10
Views: 784

Re: Cyberpapacy Preview #7 - The GodNet (Part 1)

Very cool. Are there cars, like in the Matrix? No, sectors are small enough that people walk. But . . . lightcycle chase scene through crowded Godnet street! Or would that be something I could arrange for transit between sectors? Hardlight projections work outside the Godnet. So you could have ligh...
by johntfs
Tue Oct 29, 2019 4:43 pm
Forum: Setting Discussion (TORG)
Topic: Previous conquered cosms
Replies: 8
Views: 618

Re: Previous conquered cosms

For my part, I would assume that once a cosm is fully and completed drained of Possibilities it ceases to exist. There's no "possibility" of life. There's no "possibility" of existence because there's no longer the possibility of matter. Or energy. Or anything. There is only the ...
by johntfs
Fri Oct 04, 2019 10:12 am
Forum: Rules Questions (TORG)
Topic: Cyberpapacy Preview #2 - Cyberware
Replies: 44
Views: 18948

Re: Cyberpapacy Preview #2 - Cyberware

Not officially, but I'm a fan of reskinning for thematic reasons. You mean, Eavesdroppers, Tasters, Sniffers, and Vision Enhancers in oTorg are all officially deleted? Yes. The Church provides them freely as cyberware, so there's no need for them. Well, there is if you want those capabilities but d...
by johntfs
Fri Oct 04, 2019 10:05 am
Forum: Game Stories In and Out of Character (TORG)
Topic: Cthulhu Chick Tracts
Replies: 1
Views: 2420

Cthulhu Chick Tracts

In our game, one of my players (a Core Earther cyber-anarchist with a Tech axiom boost to 26 and Cosm Adaption to the Cyberpapacy for Cybernetic Perks, has decided to leave booklets around the Cyberpapacy made from this: http://www.webring.org/l/rd?ring=discordia;id=1;url=http%3A%2F%2Fwebspace%2Eweb...
by johntfs
Mon Sep 30, 2019 3:01 pm
Forum: Rules Questions (TORG)
Topic: Magic in Orrorsh
Replies: 9
Views: 3005

Re: Magic in Orrorsh

Somehow I was certain there was already an Occult Perk. There's a class of Perks available in Orrorsh called Occult Perks which cover things like Alchemy, Bulletsmith and even Medals that can be awarded to heroes for their actions. Among them is the Perk, Occultist but ironically it has little to d...
by johntfs
Sun Sep 29, 2019 9:36 pm
Forum: Rules Questions (TORG)
Topic: Magic in Orrorsh
Replies: 9
Views: 3005

Re: Magic in Orrorsh

The Difficulty for this working would be Oh no, the Horrors got to him!!! The Horror of getting back to work on time which left little time to proofread and polish. But yes, the above is a basic skeleton that's pretty close to the system in the original TORG. The meat and blood of the Occult involv...
by johntfs
Sun Sep 29, 2019 4:38 pm
Forum: Rules Questions (TORG)
Topic: Magic in Orrorsh
Replies: 9
Views: 3005

Magic in Orrorsh

One House Rule I've implemented for Orrorsh is that before a PC can get a new spell he has to find it in game. Despite the high Magic axiom, magic is hidden in Orrorsh to a large extent. To get a real, repeatable spell, you have to seek out occult bookshops, join secret societies or plunder the libr...

Go to advanced search