Search found 73 matches

by Aprewett
Thu Sep 12, 2019 3:36 am
Forum: Tangents and Miscellany (TDE)
Topic: Selling my books
Replies: 2
Views: 1363

Re: Selling my books

Sold
now to move on some other games.
by Aprewett
Fri Sep 06, 2019 5:37 am
Forum: Tangents and Miscellany (TDE)
Topic: Selling my books
Replies: 2
Views: 1363

Selling my books

Hopefully it’s ok to do this. My business is probably going into bankruptcy or at least I will have to move out of home to rent it. So now I have to look at drastically reducing my gaming library. I imagine only local Australians would be interested. Dark Eye rpg books The Warring Kingdoms map set -...
by Aprewett
Sat Jan 19, 2019 8:26 am
Forum: Rules Questions (TDE)
Topic: Mistranslation in Core Rules (Binding of the Staff)
Replies: 7
Views: 5669

Re: Mistranslation in Core Rules (Binding of the Staff)

What am i missing here. You write in the rules, can destroy it, but you are starting the post saying it cannot?
by Aprewett
Sat Aug 25, 2018 7:52 am
Forum: Setting Discussion (TDE)
Topic: Bornland info (Theater Knights)
Replies: 11
Views: 11129

Re: Bornland info (Theater Knights)

My post script. i have been away from this forum for awhile, and again (shout me down if I am wrong) I see references on a english forum for german books or wikis. What good is that. A gm screen for the TK is that out in english. I can spend my time poor self trying to translate what fun. Please let...
by Aprewett
Sat Aug 25, 2018 7:38 am
Forum: Setting Discussion (TDE)
Topic: Bornland info (Theater Knights)
Replies: 11
Views: 11129

Re: Bornland info (Theater Knights)

I had the same problem. My players are Born natives yet I was fumbling for answers. Makes no sence to produce a scource book after the campaign. We -my group, would have moved on to explore other regions at the finish, I would not even feel motivated to buy the book by then. So sure I can fill the g...
by Aprewett
Wed Jul 18, 2018 7:54 am
Forum: Tangents and Miscellany (TDE)
Topic: Custom Combat Maneuvers Mod
Replies: 7
Views: 4579

Re: Custom Combat Maneuvers Mod

I did this; https://www.ulisses-us.com/forum/viewtopic.php?f=11&t=2090 My rationale is that Combat Technique's are stated as skill, so makes sence to allow maneuvers. I only have one player so no need to look at magic, but if there is a similar base skill for understanding magical principles the...
by Aprewett
Sat Apr 21, 2018 3:41 am
Forum: Rules Questions (TDE)
Topic: The value of pure gold and silver, and game animals
Replies: 7
Views: 3413

Re: The value of pure gold and silver, and game animals

How about finding the retail value of fur clothing, food with meat ect and then roughly halve that as the wholesale price a end user craftsperson would pay. Adjust for how long that end user has to spend working on it to get a finished product. Adjust for some basic maths that says, how much income ...
by Aprewett
Tue Apr 10, 2018 8:51 am
Forum: Setting Discussion (TDE)
Topic: Currency Question
Replies: 15
Views: 11058

Re: Currency Question

I noticed the same awhile ago, but we dont do anything with currency in the game. Its all hand waved in favour of narrative flavour. To much like real life to count pennies.
by Aprewett
Mon Apr 09, 2018 4:10 am
Forum: Rules Questions (TDE)
Topic: Making Combat more interesting.
Replies: 9
Views: 3748

Re: Making Combat more interesting.

Add Charge to the list. Had a conclusion combat to an adventure last week with these rules and my player actually got to think tactically and mix his actions up. Also made him look at his prerequisite attribute that where stalling him from the next level.
by Aprewett
Mon Mar 26, 2018 6:23 am
Forum: Rules Questions (TDE)
Topic: Making Combat more interesting.
Replies: 9
Views: 3748

Re: Making Combat more interesting.

So my house rule with the special abilities from the core book only at this stage, is to use the AP cost of 10 = CT 8 15 = 9 20 = 12 25 = 15 30 to 40 = 18 Anyone can jump the cue and spend the points showing single minded focus on that ability. As per the rules that mention anyway, that basic maneuv...

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