Search found 89 matches

by Verispex
Wed Nov 14, 2018 9:49 pm
Forum: Rules Questions (W&G)
Topic: Interaction Attacks and Weapon Jams
Replies: 5
Views: 1842

Re: Interaction Attacks and Weapon Jams

quindraco wrote:Any word on this?

I'll dig into this once we do another pow wow and I sort through it.
by Verispex
Wed Nov 14, 2018 9:48 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 32739

Re: Errata/Faq thread

Just as a note, the rules for mobs make them more vulnerable to attack. By counting icons, you have the opportunity to kill more in the mob without needing to use the shifting exalted icons mechanics. And since it allows regular icons to be counted above the defense, it generally more effective to ...
by Verispex
Tue Nov 13, 2018 6:56 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 32739

Re: Errata/Faq thread

Easy enough, rules clarification for Molten Beam to indicate how many targets are hit by a "line" attack
by Verispex
Tue Nov 13, 2018 6:48 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 5297

Re: Reloads!?!?!?!????

No problems at all. You run your games as you wish. Enjoy and have fun! I was simply giving perspective on the concept on how a weapon could run dry after 30 seconds of firing isn't that far fetched. I've tested many systems, from tracking every round to "cinematic" ammo systems. Just from...
by Verispex
Tue Nov 13, 2018 5:38 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 5297

Re: Reloads!?!?!?!????

Please keep in mind that ammo isn't "abstracted a little bit"; it's abstracted as a hell. You never spend your ammo in "normal" shooting, just by using Salvo, Suppression Fire or for malfunctions, stuff like that. Still I believe it's making Salvo weapons far less useful they ha...
by Verispex
Tue Nov 13, 2018 3:46 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 32739

Re: Errata/Faq thread

Just as a note, the rules for mobs make them more vulnerable to attack. By counting icons, you have the opportunity to kill more in the mob without needing to use the shifting exalted icons mechanics. And since it allows regular icons to be counted above the defense, it generally more effective to k...
by Verispex
Tue Nov 13, 2018 2:26 pm
Forum: Rules Questions (W&G)
Topic: 8th Edition Astra Militarum Platoon Leader Influence Level
Replies: 34
Views: 6463

Re: 8th Edition Astra Militarum Platoon Leader Influence Level

For emphasis, the rule says "If, for some reason, a mob is made up of different types of troops". It's a clarification on how things work if you somehow get different troop types into the same mob, generally needed for the GM using the Mob rules. Having different weapons does not make them...
by Verispex
Mon Nov 12, 2018 11:35 pm
Forum: Rules Questions (W&G)
Topic: 8th Edition Astra Militarum Platoon Leader Influence Level
Replies: 34
Views: 6463

Re: 8th Edition Astra Militarum Platoon Leader Influence Level

An example of weapon selection. Quite a few options and a selection for most kinds except Eldar. Imperial Guardsman mob (Page 410) In mobs of up to 10 soldiers, one Imperial Guardsman may wield a Flamer, Melta Gun, Grenade Launcher, or Plasma Gun. Two Imperial Guardsman may act as a team to wield on...
by Verispex
Wed Oct 31, 2018 9:43 pm
Forum: Rules Questions (W&G)
Topic: Psychic power sustaining rules are overly punishing and don't even line up with some powers
Replies: 27
Views: 5605

Re: Psychic power sustaining rules are overly punishing and don't even line up with some powers

I don't have much spare time tonight, but I wanted to post the update on this discussion. I'll add it to my Update post tomorrow night once I finalize the wording and list it specifically. Chameleon will have the following changes. DN is 6 Provides +3 dice to Stealth and +1 to Defense still. Have a ...
by Verispex
Tue Oct 30, 2018 10:41 pm
Forum: Rules Questions (W&G)
Topic: Toxic
Replies: 24
Views: 3915

Re: Toxic

After another talk today, here's the tentative way Toxic will work PC is hit with a Toxic weapon, takes the regular weapon damage as normal and gains the toxic lingering effect. A Character with Medicare can attend the character until the afflicted character takes another turn, in order to get rid o...

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