Search found 20 matches

by Lynata
Thu Mar 07, 2019 6:27 pm
Forum: Rules Questions (W&G)
Topic: Reload Clarification desired
Replies: 31
Views: 5805

Re: Reload Clarification desired

I'd say page 273 takes precedence, because it is a clear statement with regards to the mechanics of reloads, whereas the Complication's meaning for the mechanics of relaods is merely implied. I on the other hand would apply a combination of Ockham's Razor and the definition of the term. A Reload is...
by Lynata
Wed Dec 19, 2018 12:10 pm
Forum: Rules Questions (W&G)
Topic: New Weapon Idea
Replies: 1
Views: 1195

Re: New Weapon Idea

What's your intent with this weapon? Are you looking to add the effects you've listed and the gun itself is just a means of delivery, or is it rather that you want to add "the needler" as a weapon from the fluff and are looking for feedback as to what effects might be appropriate? If it's ...
by Lynata
Thu Nov 29, 2018 5:05 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 6873

Re: Reloads!?!?!?!????

FYI, the current complications table has a gun running dry every 18 shots, on average. Well, 18 attacks -- like the tabletop game, whether this represents single shots or bursts should depend on the individual weapon. The entire concept is by necessity abstracted. How often does a player use their ...
by Lynata
Thu Nov 29, 2018 1:05 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 6873

Re: Reloads!?!?!?!????

Las weapons can run out of ammo temporarily - you have to recharge the packs. You can definitely run out of charged packs in battlefield conditions. That's why it would only protect against the combat complication. They can still run dry by expending Reloads via special attacks -- it just won't hap...
by Lynata
Wed Nov 28, 2018 7:19 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 6873

Re: Reloads!?!?!?!????

This little gem snuck in on page 297-298 of the Core Rulebook, wedged inconspicuously into the Wargear Chapter. This came up in our last session. One of my players asked for the ruling on the carrying capacity; couldn't remember where it was and had to look it up later... very frustrating. Oooh.. T...
by Lynata
Wed Nov 28, 2018 12:10 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 6873

Re: Reloads!?!?!?!????

Not if you enforce carrying limits (which are themselves pretty awful, since you need S7 to carry more than S1) Wait, there's official carrying limits hidden in the book? What page are they on? I did a quick scan for "carry", "capacity" and "limited" on my PDF, but can...
by Lynata
Tue Nov 27, 2018 1:10 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 6873

Re: Reloads!?!?!?!????

My personal opinion would be three reloads per weapon carried. (NOT interchangeable!). Apart from the increased need for tracking resources, wouldn't this also make the player characters more powerful? The method incentivizes bringing multiple weapons along to maximize damage potential via "fr...
by Lynata
Fri Nov 16, 2018 1:33 pm
Forum: Rules Questions (W&G)
Topic: Rules Clarifications (Under Construction)
Replies: 40
Views: 13795

Re: Rules Clarifications (Under Construction)

Ilias Bethomael wrote: It should defenitely not be an everyday item.
Always depending on who you are, of course -- I recall them being standard issue for Deathwatch Kill Teams. ;)
by Lynata
Fri Nov 09, 2018 8:54 am
Forum: Setting Discussion (W&G)
Topic: Are Space Marines still super powerful?
Replies: 8
Views: 4914

Re: Are Space Marines still super powerful?

If you want Space Marines to be super powerful, you're limiting playing them to Tier 5, with every Marine built on 500 BP This is a great point, and one I hadn't considered yet. By nature, Wrath also enables a group to make a Marine-only game where "narrative power level" is dependent ent...
by Lynata
Thu Nov 01, 2018 7:01 am
Forum: Rules Questions (W&G)
Topic: Rules Clarifications (Under Construction)
Replies: 40
Views: 13795

Re: Rules Clarifications (Under Construction)

To me that means that it treats the weapon as if it doesn't have the trait... so none of the Heavy rules apply. I do agree that it probably shouldn't ignore the Strength requirements, and then it would make a lot more sense and also allow room for suspensors as an item (which should ignore or reduc...

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