Search found 37 matches

by warhammerfrpgm
Thu Nov 29, 2018 3:45 am
Forum: Rules Questions (W&G)
Topic: Questions about stealth in combat
Replies: 4
Views: 1562

Re: Questions about stealth in combat

There will invariably be things that will highly complicate this. I would either use passive awareness(if they are distracted by melee), passive awareness(if it looks to be peripheral vision or barely within line of sight.), or full test for those that are not highly obstructed from viewing this att...
by warhammerfrpgm
Tue Nov 13, 2018 7:16 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 19013

Re: Reloads!?!?!?!????

No problems at all. You run your games as you wish. Enjoy and have fun! I was simply giving perspective on the concept on how a weapon could run dry after 30 seconds of firing isn't that far fetched. I've tested many systems, from tracking every round to "cinematic" ammo systems. Just fro...
by warhammerfrpgm
Tue Nov 13, 2018 6:10 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 19013

Re: Reloads!?!?!?!????

Please keep in mind that ammo isn't "abstracted a little bit"; it's abstracted as a hell. You never spend your ammo in "normal" shooting, just by using Salvo, Suppression Fire or for malfunctions, stuff like that. Still I believe it's making Salvo weapons far less useful they ha...
by warhammerfrpgm
Mon Nov 12, 2018 11:36 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 68618

Re: Errata/Faq thread

will result in pretty much zero effective melee combat, and that to me isn't true to the lore of 40k And than I'll point out again - under what circumstances and with what parties present. For the humble Imperial Guard infantry troops - they are not actually meant to go into melee combat under norm...
by warhammerfrpgm
Mon Nov 05, 2018 11:53 am
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 68618

Re: Errata/Faq thread

i'm just doubling all the ranges since i couldn't see the official dev response. image didn't load. so the way i look at it for anything not pistols, shotguns, and flamers the range listed for the game is a short range(+1d), double that for standard(no penalty), double standard for long range(+2 DN...
by warhammerfrpgm
Mon Nov 05, 2018 11:39 am
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 19013

Re: Reloads!?!?!?!????

I think I am going to go with you have 3 reloads for your primary weapon primary ammunition(no 3 krak grenade reloads for that grenade launcher). You can have a secondary weapon with 1-3 reloads assuming it is smaller than the first, or is of a standard variety. As noted by others, reloads are inte...
by warhammerfrpgm
Sun Nov 04, 2018 10:14 pm
Forum: Rules Questions (W&G)
Topic: Reloads!?!?!?!????
Replies: 28
Views: 19013

Re: Reloads!?!?!?!????

Please keep in mind that ammo isn't "abstracted a little bit"; it's abstracted as a hell. You never spend your ammo in "normal" shooting, just by using Salvo, Suppression Fire or for malfunctions, stuff like that. Still I believe it's making Salvo weapons far less useful they ha...
by warhammerfrpgm
Sun Nov 04, 2018 10:01 pm
Forum: Rules Questions (W&G)
Topic: Errata/Faq thread
Replies: 222
Views: 68618

Re: Errata/Faq thread

The way you handle long range combat is fairly straightforward: The Gm determines at what range the encounter starts and what conditions exist. (Enemy in cover, mines, etc.) since a character can typically cover about 18-24 M per round at a sprint. so divide your range into 20m range bands. Players...
by warhammerfrpgm
Sun Nov 04, 2018 9:44 pm
Forum: Rules Questions (W&G)
Topic: Flameweapons...
Replies: 12
Views: 4532

Re: Flameweapons...

Had a good discussion with Ross on this one. Basically, flame trait of a weapon should work as the environmental effect. So, if the person is hit, they take damage and resist/soak as normal. You get an agility check to see if you are caught on fire. If you fail, you are on fire. Your next turn, you...
by warhammerfrpgm
Thu Nov 01, 2018 2:51 pm
Forum: Rules Questions (W&G)
Topic: [Homerule] Expanded armoury
Replies: 64
Views: 40430

Re: [Homerule] Expanded armoury

I am still a toss up vs. defense 3 vs. 4. defense of 4 might actually make it hard for things like orks n stuff to even hit with shooting. which, albeit hilarious is a little disconcerting. I still want the PC's to actually get a little worried on occasion that the random critical hit could get pas...

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