Search found 131 matches

by bluedragon7
Tue Dec 11, 2018 11:43 am
Forum: Setting Discussion (TDE)
Topic: Looking for Input - Noble Campaign
Replies: 14
Views: 2604

Re: Looking for Input - Noble Campaign

She just would have to apoint a Stewart, but yes, her status as magician could be an argument of her enemies.

Actually at that level of nobility there are canon examples of magic users being a barons and even counts in the Middenrealm.
by bluedragon7
Sat Dec 08, 2018 4:53 pm
Forum: Setting Discussion (TDE)
Topic: Looking for Input - Noble Campaign
Replies: 14
Views: 2604

Re: Looking for Input - Noble Campaign

For your first question: Arania was about a generation ago part of the middenrealm, so it would not be so uncommon for a family to have noble holdings both sides of the border in general. Perhaps even the main character is the daughter of the second wife of the aranian noble and therefore behind her...
by bluedragon7
Wed Nov 07, 2018 11:14 am
Forum: Rules Questions (TDE)
Topic: Tips on generating & playing Guild Mages
Replies: 7
Views: 2937

Re: Tips on generating & playing Guild Mages

IIRC these extra reductions work on all spells, even those stating that the costs can’t be reduced as that ist only referring to the spell modification reduce cost.
Wasn’t there a combination that can get -3 extra reductions?
by bluedragon7
Sun Nov 04, 2018 2:20 pm
Forum: Rules Questions (TDE)
Topic: Tips on generating & playing Guild Mages
Replies: 7
Views: 2937

Re: Tips on generating & playing Guild Mages

I give them a number of AP more on top of the normal 1100, mainly determined by the sorcerer advantage and the magic tradition. Otherwise I consider a mage build normally as someone who has not completed his mage training and therefore rightfully is not very good at things. These extra AP will not m...
by bluedragon7
Sun Jun 24, 2018 3:59 am
Forum: Newcomer Introduction and FAQ (TDE)
Topic: Compendium 2 and Magic 2
Replies: 17
Views: 5919

Re: Compendium 2 and Magic 2

Magic I is mainly magic users in social settings, which includes some guild mages but also illusionists and magical musicians/dancers. Magic II is focused on magic users in nature settings which again includes some guild mages but also witches, elves, pranksters and alchemists. Druids are likely to ...
by bluedragon7
Sat Jun 23, 2018 11:25 am
Forum: Rules Questions (TDE)
Topic: Infected wounds
Replies: 8
Views: 3216

Re: Infected wounds

Considering how explicit it is I am not sure it will be translated, except for the non american market only. At the moment only the participants of the german kickstarter for it did receive the pdf. As far as I know there will be a few physical copies available from Ulisses in Germany until they run...
by bluedragon7
Sun May 27, 2018 4:53 pm
Forum: Setting Discussion (TDE)
Topic: Blessed Ones in previous editions
Replies: 5
Views: 2922

Re: Blessed Ones in previous editions

In Short: Regeneration was only a point per night (and additional regeneration when praying for some hours) and in exchange their chants were more powerful, especially when upgraded. For example for 5 Karma they could heal a single person for for example 8 points but for 10 karma it would be 10 peop...
by bluedragon7
Fri Apr 20, 2018 11:34 am
Forum: Rules Questions (TDE)
Topic: The value of pure gold and silver, and game animals
Replies: 7
Views: 2816

Re: The value of pure gold and silver, and game animals

As a warning: prices in TDE are not determined as a functioning economy. While they have removed the worst offenders (some products being way cheaper than the raw materials needed to make them) because some prices are still determined by the game usefulness instead of by an ingame economy, the real ...
by bluedragon7
Tue Apr 17, 2018 2:14 am
Forum: Rules Questions (TDE)
Topic: What is 'damage bonus' on the character sheet?
Replies: 2
Views: 1779

Re: What is 'damage bonus' on the character sheet?

In the equipment section you will find a column „P+T“ which lists the primary attribute for using that weapon and the damage threshold For example „AGI 14“ then for each point your agility exceeds 14 you will get 1 additional points of damage. So at AGI 17 your weapon will do +3. you will find the e...
by bluedragon7
Wed Mar 14, 2018 7:37 am
Forum: Setting Discussion (TDE)
Topic: Eleven airships
Replies: 5
Views: 2445

Re: Eleven airships

Yes it’s from that adventure. In Phileason it was the Traubalir, which could grow and shrink as needed to accommodate the number of passengers available. And when not in use it shrank to a miniature model to be easily carried around. Unfortunately it’s fate was to be burnt after her last voyage to t...

Go to advanced search