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by ZorValachan
Sat Jul 22, 2017 12:18 pm
Forum: Tangents and Miscellany (TORG)
Topic: House Rules
Replies: 138
Views: 40035

Re: House Rules

@Steffan. You are probably right about it being a Perk. As a Torg player in 1992 and as GM since 1993 (and only GMing since then), I of course bring my own "baggage" to TE. I like the concept of perks for things that had adventure costs (pulp powers, attribute boosts, etc.) or that allowed...
by ZorValachan
Fri Jul 21, 2017 9:17 pm
Forum: Tangents and Miscellany (TORG)
Topic: House Rules
Replies: 138
Views: 40035

Re: House Rules

Converting characters from OT to TE left the Weird Scientists of 2 groups feeling blue...) Profession (Weird Scientist) House Rule: Pulp Powers: You buy them and you have them as long as you don’t disconnect or a limitation says otherwise. Gadget Hero: You’ve been given a gadget(s) and that is your ...
by ZorValachan
Fri Jul 14, 2017 11:49 pm
Forum: Rules Questions (TORG)
Topic: Diconnection "Paradox"
Replies: 2
Views: 929

Diconnection "Paradox"

As I was converting an Aysle knight from OT to TE, I noticed something. The Aylse wheelock pistol and blunderbuss are tech 15. Aysle is tech 14. So do Aysle people disconnect in the Aysle cosm when shooting these firearms? How are they made in Aysle? Is it common knowledge that firearms will become ...
by ZorValachan
Thu Jul 13, 2017 4:46 pm
Forum: Rules Questions (TORG)
Topic: Spell and Miracle perks underwhelming?
Replies: 75
Views: 11217

Re: Spell and Miracle perks underwhelming?

I almost made a thread yesterday with the same thing.. underwhelming. It's what is preventing me from jumping into TE feet first. I don't see how super attribute and super skill are OP here. +1 isn't that big and a limit of 1. OT was +3 and you can do it multiple times. The system uses almost the sa...
by ZorValachan
Thu Jul 13, 2017 8:44 am
Forum: Rules Questions (TORG)
Topic: Drama vs. Destiny
Replies: 7
Views: 1803

Drama vs. Destiny

I know it's probably too late, but is there a reason you called the Drama Deck and the Destiny Decks the way you did and not the other way around? Your Drama deck shows Initiative, what actions you "should do", what steps in a skill resolution are possible.... destiny. Your Destiny deck sh...
by ZorValachan
Wed Jul 12, 2017 7:28 pm
Forum: Rules Questions (TORG)
Topic: Using Torg Eternity to improve original Torg
Replies: 20
Views: 4562

Re: Using Torg Eternity to improve original Torg

I did the XP/Possibility split before I knew about TE. I would start everyone with 10 Possibilities (5 for ravagons), as the templates pretty much do. From this, subtract any powers that have adventure costs (such as pulp powers, elves/giants/tharkoldu, etc). After each Act award 2-3 XP. XP are used...
by ZorValachan
Tue Jun 13, 2017 9:02 pm
Forum: Setting Discussion (TORG)
Topic: Stretch goals
Replies: 60
Views: 10362

Re: Stretch goals

I've been married to a Russian for 7 years. Tharkold would definitely be pronounced "Tarkold".
by ZorValachan
Tue Jun 13, 2017 8:44 pm
Forum: Setting Discussion (TORG)
Topic: Scoping Issues
Replies: 13
Views: 3306

Re: Scoping Issues

There's a "copy map" function. Just use that. There is a ruler tool (to make sure you don't make a side over 300 miles. I usually would measure out a line with the ruler, then use the draw line to make a line. Do 3 side and you have a triangle that you can color the border, color the insid...
by ZorValachan
Mon Apr 10, 2017 8:12 pm
Forum: Setting Discussion (TORG)
Topic: Movie/TV/book references for the realms/cosms
Replies: 69
Views: 14001

Re: Movie/TV/book references for the realms/cosms

I'd argue that while the word Victorian is used in reference to Orrorsh, the social attitudes and axiom of the realm are more along the lines of the colonial era. So while the tech level is late 1800s, society is more like the 1700s. I don't disagree. I feel strongly that Orrorsh was meant to be pl...
by ZorValachan
Mon Mar 20, 2017 7:02 pm
Forum: Setting Discussion (TORG)
Topic: Preview #14 - Storm Knights, Reality Storms, and Archetypes
Replies: 61
Views: 12196

Re: Preview #14 - Storm Knights, Reality Storms, and Archetypes

I would have liked to have seen ALL the skills that can be used untrained listed on the character sheet, the same way that Energy Weapons is. The broader the visible skill list in front of the players, the more variety of skills they are likely to attempt. I like less clutter, so I have to disagree...

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