Search found 189 matches

by Wakshani
Sat Sep 15, 2018 3:16 pm
Forum: Rules Questions (TORG)
Topic: Darkness Device created Hardpoints
Replies: 16
Views: 2490

Re: Darkness Device created Hardpoints

Hardpoints don't move tho. So, there'd need to be a range outside a bounded realm? Like up to 500 KM from a stelae? I'm not sure. That's a new ability and I'm not at all sure how it's supposed to be used. If they can make them at a distance, then making Talismans isn't a big deal. On the other hand,...
by Wakshani
Sat Sep 15, 2018 3:10 pm
Forum: Rules Questions (TORG)
Topic: Nile Empire Preview #9 - Rocket Rangers and Scarab Warriors
Replies: 17
Views: 2902

Re: Nile Empire Preview #9 - Rocket Rangers and Scarab Warriors

The term you're looking for is Diesel Punk, by the by.

It's all Art Deco in design, on top of a kind of 1940's tech curve, tossing in some fantastic stuff (like robots, giant German war machines, etc) … less gears, more rivets.
by Wakshani
Mon Aug 27, 2018 10:09 am
Forum: Rules Questions (TORG)
Topic: Maneuver (interaction skills)
Replies: 15
Views: 2643

Re: Maneuver (interaction skills)

Yeah, I'm personally using it as an Athletics skill, so it adds to Climbing and Swimming checks, for instance.

Helps balance it out.
by Wakshani
Fri Aug 24, 2018 1:04 pm
Forum: Rules Questions (TORG)
Topic: Nile Empire Preview #8 - GM Screen and Archetypes
Replies: 32
Views: 3999

Re: Nile Empire Preview #8 - GM Screen and Archetypes

Cool stuff! My two main questions, after reading this: 1) What the crikey is a "Torch Singer"? I invoke torch singers for Shadowrun often (because Noir is the grandfather of all Cyberpunk), and there're some really nice examples out there. For instance: https://www.youtube.com/watch?v=yy5...
by Wakshani
Sat Aug 11, 2018 4:00 am
Forum: Setting Discussion (TORG)
Topic: Gen Con 2018 Destroyer Game Spoilers ***Warning-Entire Thread is a Spoiler***
Replies: 14
Views: 2534

Re: Gen Con 2018 Destroyer Game Spoilers ***Warning-Entire Thread is a Spoiler***

Looks like I'll be at GenCon next year.



No real reason to put that here, but, after missing two of these things, I wanna at least brush up against the room, dangit. :D
by Wakshani
Thu Aug 09, 2018 10:06 pm
Forum: Setting Discussion (TORG)
Topic: Why should we go there?
Replies: 10
Views: 1784

Re: Why should we go there?

Nile - Because having a fistfight against stormtroopers atop a burning zeppelin. :D I literally wrote an adventure just so I could put the PCs in a Zepplin that was then attacked by Sky Pirates. I may have watched too much Tail Spin back in the day :) https://pre00.deviantart.net/887e/th/pre/f/2015...
by Wakshani
Thu Aug 09, 2018 4:50 pm
Forum: Setting Discussion (TORG)
Topic: Social Axiom Underrated
Replies: 52
Views: 6869

Re: Social Axiom Underrated

Well, the Living Land has pretty much one tactic … "Get 'im!" :D There's room for a tad more complexity (You guys hide here … we'll chase the thing this way. When it gets near, hop out and stab it!) but nothing major. You won't see, say, covering fire, flanking moves, one row fighting then...
by Wakshani
Thu Aug 09, 2018 4:46 pm
Forum: Setting Discussion (TORG)
Topic: Why should we go there?
Replies: 10
Views: 1784

Re: Why should we go there?

I've been watching the Design Notes on Youtube and one of the questions that get asked in some, but not all, videos on the cosms is, "why should we go there?" It is mentioned that we should go to Aysle because all of the magic means that if we adventure there long enough then our gear can...
by Wakshani
Thu Aug 09, 2018 2:40 pm
Forum: Setting Discussion (TORG)
Topic: Social Axiom Underrated
Replies: 52
Views: 6869

Re: Social Axiom Underrated

TorgHacker wrote:Hmmm...a more in-depth axiom chart could be useful.


Yes, yes it would be.

(drool)
by Wakshani
Thu Aug 09, 2018 2:38 pm
Forum: Rules Questions (TORG)
Topic: Guidelines to build npcs
Replies: 6
Views: 1227

Re: Guidelines to build npcs

The baseline I use is for a Follower … 36 pts for attributes, 12 points in skills. That generates an ord and, with that guideline, you can assemble all kinds of stuff. For myself, I also draw from oTorg and allow someone only one skill (their "Tag skill") at +3, with everything else +2 or ...

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