Search found 55 matches

by DerHuthmacher
Wed Sep 06, 2017 3:12 am
Forum: Rules Questions (TORG)
Topic: Adding in skills in TorgE
Replies: 17
Views: 4331

Re: Adding in skills in TorgE

In my opinion, the main caveat of adding new skills is that you must integrate them into the rule backbone. It's like adding new programming lines to an already existing program and while I don't say it can't be done, it is prone to errors and needs to be fine-tuned and adjusted every now and then. ...
by DerHuthmacher
Wed Sep 06, 2017 2:56 am
Forum: Rules Questions (TORG)
Topic: Damage and glory
Replies: 61
Views: 10759

Re: Damage and glory

Now this might be somewhat unorthodox, but maybe you and your player work out something out of this and leave the dice alone. It was a glory, after all. I'd describe something I'd think of as appropriate and look if the player agrees or wants to modify it. "Anne valiantly stabs the spear at the...
by DerHuthmacher
Tue Sep 05, 2017 9:38 am
Forum: Rules Questions (TORG)
Topic: Question about Perks and XP - sorry if this has been covered.
Replies: 10
Views: 2845

Re: Question about Perks and XP - sorry if this has been covered.

First off, the rules state: "After each act, the group typically earns five “Experience Points,“ or XP. These can be saved or spent between acts to increase attributes and skills, or purchase new Perks, as shown below." Further: "Gaining a new Perk costs 5 XP. Each new Perk costs 2 mo...
by DerHuthmacher
Mon Sep 04, 2017 8:22 am
Forum: Rules Questions (TORG)
Topic: Movement
Replies: 6
Views: 1744

Re: Movement

Either I got your question wrong or it just dosen't make sense. No offense meant. Each person "may move up to their Dexterity in meters each round." So, normally, each person may move once per turn. If you are flurried, you have essentially the benefit of having two turns, so each person &...
by DerHuthmacher
Fri Sep 01, 2017 1:57 am
Forum: Rules Questions (TORG)
Topic: Doomed
Replies: 12
Views: 3290

Re: Doomed

... so there's no easy way out...

Thank you for clearing that up.
by DerHuthmacher
Thu Aug 31, 2017 9:51 am
Forum: Rules Questions (TORG)
Topic: Doomed
Replies: 12
Views: 3290

Doomed

Just wondering right now, if you use the "Doomed"-Perk as a free give-away for characters in Orrorsh, does it work in other realms? I mean, sure, the character in question comes back and - yay - continues the good fight. And if he dies a second time - well, he comes back again, but does he...
by DerHuthmacher
Thu Aug 31, 2017 9:18 am
Forum: Rules Questions (TORG)
Topic: Start/End of Act/Scene
Replies: 32
Views: 7361

Re: Start/End of Act/Scene

Correct, the "official" word is to reshuffle when you feel it is needed. To redo hands, I recommend/suggest a new adventure. Adventure being made up of 1 or more acts-a plotline. So if an adventure has 1 act, redo everything at the next adventure/act. If your adventure is a longer 4 act p...
by DerHuthmacher
Thu Aug 31, 2017 3:11 am
Forum: Rules Questions (TORG)
Topic: Day One Transformation
Replies: 19
Views: 4369

Re: Day One Transformation

Gargoyle wrote: Rulings from the GM are far better for judging what works at your table.


Amen to that.
by DerHuthmacher
Wed Aug 30, 2017 8:03 am
Forum: Tangents and Miscellany (TORG)
Topic: Mixed Zones and Cosm Cards
Replies: 13
Views: 3730

Re: Mixed Zones and Cosm Cards

Now I'm confused as well...

(reads again).

You are right. I mixed that up somehow.
by DerHuthmacher
Wed Aug 30, 2017 8:02 am
Forum: Rules Questions (TORG)
Topic: Day One Transformation
Replies: 19
Views: 4369

Re: Day One Transformation

Ah, I missed that. :oops:

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