Search found 86 matches

by mica
Mon Nov 05, 2018 10:22 am
Forum: Rules Questions (TORG)
Topic: Called Shots
Replies: 26
Views: 5704

Re: Called Shots

I would argue that just because you hit the eye slit of a suit of armour it does not follow that it is a perfect hit, strikes the eye directly and enters the brain thereby being a vital shot. If could be a glancing shot, with the bullet fragmenting on the rim and only partly entering or scattering a...
by mica
Thu Nov 01, 2018 10:12 am
Forum: Rules Questions (TORG)
Topic: Law of Underdog and Surprise
Replies: 2
Views: 1463

Law of Underdog and Surprise

It states in the Core rules that Law of Underdog stacks with surprise. That seems fine for when the characters are surprising the villains, less clear for villains surprising characters. Example: Drama deck: H: V: Villains surprise; character uses law of underdog to place flurry into his pool and ac...
by mica
Tue Oct 30, 2018 8:49 am
Forum: Rules Questions (TORG)
Topic: Rules rationale behind cost of Super Attributes/Skills
Replies: 22
Views: 5336

Re: Rules rationale behind cost of Super Attributes/Skills

It should be an absolute rule that a dead dude is buried with all his belongings - all those wondrous artefacts, those pilfered grimoires, the sparkly magic armour and that kanawan auto adrenalin injector etc. A bit of respect for the dead rather than looting the poor fecker before the martyr card h...
by mica
Fri Oct 26, 2018 11:00 am
Forum: Rules Questions (TORG)
Topic: KO & Shock
Replies: 15
Views: 4213

Re: KO & Shock

Mobs, yes, I can see that. I do like the convenience of mobs. Just not a fan of rolling lots of dice especially with 5 players.
by mica
Fri Oct 26, 2018 9:25 am
Forum: Rules Questions (TORG)
Topic: KO & Shock
Replies: 15
Views: 4213

KO & Shock

How often do your player characters get knocked out? We have been playing about 15 sessions now and we had our first KO. It was not even through shock, just massive damage followed by a test for defeat. In fact most combats last fewer than 8 rounds. As anything that does more than a wound is soaked ...
by mica
Fri Oct 12, 2018 4:40 am
Forum: Rules Questions (TORG)
Topic: Villain LL Possibilities
Replies: 3
Views: 1932

Re: Villain LL Possibilities

Any chance of some insight on this from the design team? Did they envision villains using possibilities in the same manner as PC's?
by mica
Thu Oct 11, 2018 9:19 am
Forum: Rules Questions (TORG)
Topic: Lost Treasure
Replies: 3
Views: 1447

Lost Treasure

Items that are acquired through the use of cards (or other means for that matter) - are these meant to be a one act/scenario feature? It just seems that anything that is pretty useful will never willingly be lost and over time characters will start to accumulate all manner of boons some of which are...
by mica
Thu Oct 11, 2018 5:14 am
Forum: Rules Questions (TORG)
Topic: Mind Control (Both Kinds)
Replies: 27
Views: 5143

Re: Mind Control (Both Kinds)

Well, I played it totally wrong. I thought it was a powerful suggestion, tricking the mind into doing something that they then thought they wanted to do, e.g. 'go get me some apples,' and the victim would go bounding off looking for apples to bring back. I didn't think it was, 'first walk down this ...
by mica
Fri Oct 05, 2018 4:23 am
Forum: Rules Questions (TORG)
Topic: Villain LL Possibilities
Replies: 3
Views: 1932

Villain LL Possibilities

LL possibilities have the nice extra ability that they can be used to give an enemy a jolly good kicking when attack is the action. So, what about possibilities for native villains; are these counted as LL poss? Further, at beta level, the GM has a stack of possibilities. Are these also classed as L...
by mica
Tue Oct 02, 2018 8:49 am
Forum: Rules Questions (TORG)
Topic: Fear
Replies: 8
Views: 1425

Fear

A failed fear test results in stymied/v. stymied. How long does this last? A single round being removed after the character acts (boo - character is startled - all in all pretty lame). As per disconnection - until the character successfully makes a fear check. Until the end of the scene (zoiks, run ...

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