Search found 106 matches

by mistervimes
Thu Sep 27, 2018 10:30 am
Forum: Rules Questions (TORG)
Topic: Nile Empire Preview #13 - Gear, Gadgets, and Gizmos!
Replies: 40
Views: 8721

Re: Nile Empire Preview #13 - Gear, Gadgets, and Gizmos!

Thursday is my favorite day of the week because of these posts.
by mistervimes
Tue Sep 25, 2018 2:46 pm
Forum: Tangents and Miscellany (TORG)
Topic: Miniatures sale at Miniature Market
Replies: 0
Views: 1203

Miniatures sale at Miniature Market

For those who use minis for Torg: Miniature Market is having a sale with items 70-80% off . I browsed the minis and the "Dust 1947" boxes are going for $5.00-$7.00 on average. A lot of things that could be used for the Nile Empire (including rocket troops). I got about $300 worth of Tech ...
by mistervimes
Mon Sep 24, 2018 8:54 am
Forum: Rules Questions (TORG)
Topic: Regarding the Living Land Backer Archetypes
Replies: 37
Views: 6616

Re: Regarding the Living Land Backer Archetypes

⋅ The Ruins Seeker and Edeinos Eidolon do not have the Edeinos Racial abilities listed. Is this a typo or should the cosm be Core Earth? ⋅ The Apex Predator, Lost One and Sunwing Ace do not list the Natural Weapons racial ability. I assume this is a typo? ⋅ The Hunter ...
by mistervimes
Sat Sep 22, 2018 10:52 am
Forum: Rules Questions (TORG)
Topic: Regarding the Living Land Backer Archetypes
Replies: 37
Views: 6616

Regarding the Living Land Backer Archetypes

⋅ The Ruins Seeker and Edeinos Eidolon do not have the Edeinos Racial abilities listed. Is this a typo or should the cosm be Core Earth? ⋅ The Apex Predator, Lost One and Sunwing Ace do not list the Natural Weapons racial ability. I assume this is a typo? ⋅ The Hunter ...
by mistervimes
Fri Sep 21, 2018 12:09 pm
Forum: Setting Discussion (TORG)
Topic: Constructs/Flesh Golems in Orrorsh
Replies: 5
Views: 1923

Re: Constructs/Flesh Golems in Orrorsh

I don't know if there were flesh golems in oTorg... There are OT stats for Asyle. For both settings though, the statement that the Frankenstein setting is appropriate isn't really invalidated by the lack of stats. It would be super easy to create such a horror. No question. I was just looking for a...
by mistervimes
Thu Sep 20, 2018 4:39 pm
Forum: Setting Discussion (TORG)
Topic: Constructs/Flesh Golems in Orrorsh
Replies: 5
Views: 1923

Constructs/Flesh Golems in Orrorsh

I was digging through my old Torg books and, while OT and TE reference "Frankenstein" as setting appropriate, I cannot find an example of a Frankenstein's monster in Orrorsh. Did I miss it?
by mistervimes
Fri Sep 07, 2018 8:05 am
Forum: Setting Discussion (TORG)
Topic: Arcologies in Pan Pacifica
Replies: 5
Views: 2398

Re: Arcologies in Pan Pacifica

I actually have the Walled city coming back to Hong Kong. :) Mobius just dropped a reality bomb on my campaign's HK and is invading. The Walled City, being a very good setting for pulp adventure, is coming back as some of the buildings transform. I figure the Everlaws are like "Yeah, this need...
by mistervimes
Tue Sep 04, 2018 10:52 am
Forum: Setting Discussion (TORG)
Topic: "First Walk" and Edeinos PCs
Replies: 0
Views: 1680

"First Walk" and Edeinos PCs

The "Delphi Missions: Living Land" has a great adventure called "First Walk." The mission is led by a Gotak NPC. Greg Gordon wrote some amazing details on how Edeinos speak and how Gotak are viewed. Without spoiling the adventure, how have you (or would you) handle the Gotak's un...
by mistervimes
Tue Aug 28, 2018 11:26 am
Forum: Setting Discussion (TORG)
Topic: Hi Social, Low Tech - trying to grok the cyberpapacy
Replies: 30
Views: 8160

Re: Hi Social, Low Tech - trying to grok the cyberpapacy

So, to help ground me, do the following exist in Cyberpapacy? - Agile development cycles? (Waterfall?) - Distributed backup/caching/content delivery systems? - Pub/Sub (publish/submit) frameworks for deploying and then utilizing code? - Encapsulated (compartmentalized) "need to know" acce...

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