Search found 31 matches

by paln
Wed May 30, 2018 8:00 am
Forum: Rules Questions (TORG)
Topic: Traditional Japanese weapons and armors
Replies: 0
Views: 947

Traditional Japanese weapons and armors

Hello, I'm trying to figure out numbers for some traditional Japanese equipment, using both the Torg Eternity book and the old sourcebooks from the 90's. What do you think of: ⋅  Katana (not electric) : damage +3, no armor piercing ⋅ Kodachi : small katana, so damage +2 ⋅&nb...
by paln
Tue May 22, 2018 6:24 pm
Forum: Rules Questions (TORG)
Topic: 5 players in an alternate setting
Replies: 6
Views: 1390

Re: 5 players in an alternate setting

Unless you have a story reason for introducing Possibilities or cards, let them get that feel right away. It sucks to not have Possibilities, as I got to see when running the Day 1 adventures for characters who start off as ords. I'm coming back to you about that. ;) Within the rules, I found four ...
by paln
Fri May 18, 2018 6:32 am
Forum: Infiniverse Exchange
Topic: 8 Million Gods
Replies: 10
Views: 4749

Re: 8 Million Gods

I indeed chose 1868 to be the starting point of the campaign specifically because it's the restoration. My players will play non-Japanese characters coming to Japan (probably Yokohama) with very little prior knowledge of the country. With the burst of technological progress that followed, it's a per...
by paln
Thu May 17, 2018 12:10 pm
Forum: Infiniverse Exchange
Topic: 8 Million Gods
Replies: 10
Views: 4749

Re: 8 Million Gods

I'm setting up a game using TE rules in 19th century Japan, so this book came just at the right time for me Thanks for your work. :)
by paln
Wed May 16, 2018 7:36 am
Forum: Rules Questions (TORG)
Topic: Long term character growth
Replies: 24
Views: 4607

Re: Long term character growth

I'm the sort of GM that tends to tailor-make the game for the characters. That does mean that I'll try to create opportunities for players to shine with their character's abilities. But for me it also means playing (preying?) on their weaknesses, since they're also part of their characters. In my la...
by paln
Sat May 12, 2018 4:45 pm
Forum: Rules Questions (TORG)
Topic: Long term character growth
Replies: 24
Views: 4607

Re: Long term character growth

Thanks for the advice. :)

I'm in the process of writing several characters (including backgrounds) as examples, both to test the game and show my players what sort of characters they can create in my setting. I'll keep an eye on noncombattants.
by paln
Fri May 11, 2018 6:01 pm
Forum: Rules Questions (TORG)
Topic: 5 players in an alternate setting
Replies: 6
Views: 1390

Re: 5 players in an alternate setting

Thanks for your answers. I admit that, since I decided to play in a single-world setting before delving into TE's rule book, I discarded the rules about cosm cards a little too quickly. Now that I have studied them, I realize how powerful they are. I'm in the process of following Kuildeous's suggest...
by paln
Fri May 11, 2018 5:47 pm
Forum: Rules Questions (TORG)
Topic: Long term character growth
Replies: 24
Views: 4607

Re: Long term character growth

Thanks for those insightful answers. Perhaps I'm worried over nothing, but some of my players have a tendency to game the system... Nevertheless, I think I'll just let them create their characters however they want within the official rules, and introduce any necessary damage control in-game rather ...
by paln
Tue May 08, 2018 6:03 am
Forum: Rules Questions (TORG)
Topic: Long term character growth
Replies: 24
Views: 4607

Long term character growth

When I played Torg in the 90's, we didn't play long enough for me to "feel" how things would turn out in the long run. In any case, Torg Eternity brought large changes to character design and evolution, so it might not apply anyway. One of my players is interested in Psionics and pondered ...
by paln
Tue May 08, 2018 5:13 am
Forum: Rules Questions (TORG)
Topic: 5 players in an alternate setting
Replies: 6
Views: 1390

5 players in an alternate setting

Hi, I'll be using TE for the first time in an incoming adventure a few months from now. But, as I tried to strike a balance between the players' wishes, I decided to play in a single setting: no multiverse, no raider, no Reality skill. Whether I'll just use TE's rules in my own setting or gradually ...

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