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Posted: Wed Feb 28, 2018 4:14 am
by Aprewett
Are there any rules for running a tarot or crystal ball reading in the english game?
I just ran an encounter with a practitioner of the art, but without any concrete guidelines, I handballed it to my player, to find a suitable future part of the game where he can flashback to the reading and use it for guidance.

Re: Tarot

Posted: Wed Feb 28, 2018 8:58 am
by Bosper
Prophecy and Higher Prophecy are Fatepoint- special abilities. The first one costs a Fatepoint and basically gives the target a free re-roll without spending a Fatepoint himself. Higher Prophecy costs a Fatepoint and gives up to 5 people (not the prophet himself) a fatepoint .

Basically its "the fortune teller tells you about a critical or grievous situation in the near future, his hints are unclear and mystical but you are sure you will know what he meant when it happens and be prepared"

Tarot in TDE is called Inrah


Re: Tarot

Posted: Mon Jun 04, 2018 6:03 pm
by vendolis
There was just a set put up on the Scriptorium ... -Beginners
These are not the original cards, just some very basic cards with the titles and some description about Inrah.

All the more publications about Inrah are out of print and in German only.