Magic I - Kickstarter

Dany40
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Re: Magic I - Kickstarter

Postby Dany40 » Tue Mar 12, 2019 7:54 am

GuernseyMan wrote:
I've got all of the published books at the moment and I find that it is a perfectly playable game. There's enough content to keep my group going for a while. If no more is forthcoming then I'll houserule what I need to.


I don’t totally agree with that.

If you want the same focus rules options for every PC you need Magic 1 and God 1 if you use the Compendium 1.
If not, you create a distinction of options beetween fighters and the others.

GuernseyMan
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Re: Magic I - Kickstarter

Postby GuernseyMan » Tue Mar 12, 2019 8:42 am

To elaborate.

At the moment we are using just the core rules. We've done Revelations from Heaven using pre-generated characters to test the system prior to generating our own characters. Thoroughly enjoyable.

When we generate characters my intention is:

Allow everything from the Compendium/Armoury with the exception of the fighting styles. These are predominantly for fighters and, in my opinion, don't really add to the game that much. The other focus rules apply to hunting, foraging, social contests etc and affect all characters equally.

The rest of the Compendium is mainly extra skill info, general special abilities and crafting. Useful stuff for any character/group.

Combat special abilities aren't just the realm of the fighter. Even a mage can benefit from Improved Dodge, Stunning Blow etc. Whilst you can go mad with combat special abilities the limitation of only using a single basic and single advanced ability means you can't just take them all and stack them. Fighters can't be built like in Pathfinder/D&D with the intention of using all the feats every round.

Mages don't seem particularly underpowered to me, you just need to be careful with the AE. My player who wants to play a Guild Mage has already planned to max out alchemy and keep a sideline in magic potions. And improved regeneration III!

I have made one houserule: We play with low LP regeneration, d3 instead of d6. My ruling is that at any time you receive LP, KP or AE you can roll 2d6 (2d3!) and take the best one. It takes the edge off of the low speed of regeneration and somewhat mitigates bad luck.

I've learnt my lesson from the past and now only buy a system when it is complete, and playable. My bookshelves are weighed down with half-baked games from companies promising great things! I'm also careful with my expansions. Can anyone else remember the Unbalanced Unearthed Arcana from AD&D first edition

Without the Compendium the game is, in my opinion, completely balanced. As long as I'm careful with what I take from the Compendium that should continue.

tempest13
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Re: Magic I - Kickstarter

Postby tempest13 » Tue Mar 12, 2019 10:56 am

My problem is that I know enough German to get by, but my players do not. I actually translated the spells from Magic I and II. Working on Magic III. I get the German pdfs, but I am more than willing to get the English hardcopies if and when they start coming out again.

That being said some of the German syntax escapes me (4 years of German a couple of decades ago only goes so far), and don't get me started on how useless google translate is. So while I can get by with the German books I find reading them a bit of a headache.

Please bring on the Magic book and hopefully the other items from 2016-2017 soon.

Brooding Paladin
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Re: Magic I - Kickstarter

Postby Brooding Paladin » Tue Apr 02, 2019 12:07 am

Anyone have any new news on this? I bummed myself out a little tonight by going over to the German site for Ulisses Speile and discovering that they have a TON of products that haven't made it over to an English translation. I've gotta start learning German! At any rate, I'm eager for this Kickstarter so hopefully someone knows a new status. Thanks!

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Lambert
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Re: Magic I - Kickstarter

Postby Lambert » Tue Apr 02, 2019 2:26 am

For a while it was unofficially mentioned as their next crowdfunding coming soon (at the time the word was a number of weeks away rather than months).

At some point before they started to talk officially in March that changed now the claim is they were going to do an Aventuria card game Kickstarter first and after that the Magic I Kickstarter.

So that is the plan. There are also prepping up a Torg Kickstarter so i guess it's going to go, Aventuria (hopefully starting in April), Torg (maybe starting in May, I am not sure how much overlap there is in Dark Eye and Torg) and then Magic I maybe in June.

It is a tad disappointing, but hey they must have crunched the numbers and worked out this was best for them. I for one cannot wait for the magic I kickstarter and who knows maybe they throw in Gods I as well (wishful thinking I know, but those extra dual language peeps rumoured to be working on the Dark Eye must be doing something).
Last edited by Lambert on Tue Apr 02, 2019 2:34 pm, edited 2 times in total.

Brooding Paladin
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Re: Magic I - Kickstarter

Postby Brooding Paladin » Tue Apr 02, 2019 12:55 pm

Thanks, @Lambert! And I'm totally there with you. I'm eager to get a campaign rolling but I do feel like having at least one more book for Mages and Blessed Ones is needed to fully round things out. I'll keep saving up so when the Magic Kickstarter comes I can throw plenty of money at it. ;)

wilcoxon
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Re: Magic I - Kickstarter

Postby wilcoxon » Wed Apr 03, 2019 12:20 am

Very disappointing to hear Magic I is being pushed back months (behind Aventuria Card Game (which sort of interests me) and Torg (which doesn't)). If they do "throw in" Gods I at the same time, that would go a long way to making the wait feel worthwhile...

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Lambert
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Re: Magic I - Kickstarter

Postby Lambert » Wed Apr 03, 2019 2:04 am

Now it being behind Torg is my interpretation of what i see them put out, I don't think that they have ever officially said.

It's just they are building hype for the Torg stuff at the moment, as well as for the latest Aventuria expansion.

grayriver
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Re: Magic I - Kickstarter

Postby grayriver » Fri Apr 05, 2019 11:31 am

I'm still excited for Magic 1 and Works of the Gods. I really think these two books will jumpstart a lot of interest for people (it's not my thing, but a lot of groups seem to really dig magic in their games).

I hope they're working on the starter set at the same time as the German version since that'll be another great entry into the game. It would also be a nice surprise.

It would also be great to start seeing some previews on the website, although there was the sneak preview a year ago for Magic, Gods, and names that were given as a part of Compendium Kickstarter.

I'm ready for more and I'd really like to hear some enthusiasm from Ulisses about it, too.

Brooding Paladin
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Re: Magic I - Kickstarter

Postby Brooding Paladin » Fri Apr 05, 2019 4:55 pm

Well, if I'm following you correctly, I hate to tell you but Magic I is already out in German. And so is Magic II. As a matter of fact, I'm pretty sure they just announced that they're working on Magic III in German. The gods book is already out, too.

But I'll second the call for enthusiasm and communication! And I'm one of those guys that would love to have Magic I and the gods book. I'm planning my campaign out now and it should start in about a year, so hopefully that will be enough time to get them!


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