dev/null wrote:tl;dr - Don't make players feel punished for doing well.
Perhaps a soft cap should be imposed for the refresh/reset of possibilities. As it clearly seems possible to end up with more than three while using them quite regularly through the use of things like subplots and/or cosm cards, and the more players at the table, the fewer people who need to potentially spend possibilities. Also, just the idea that rolls may be decent enough to not need them as often.
Players don't know when Acts are going to change, either. It just seems like it will result in players feeling like they are having something they've earned taken away, as the only way to get more than you start with is to earn them. And this is being done, currently, with no explanation, other than on the forums currently as to discourage hoarding. Definitely not what you want to tell players when they are losing those possibilities, worse if they just got them in the conflict that ended the Act.
As said above, usually the last scene is dramatic. But if you're having issues with players not realizing it's the last scene, you could just tell them at the beginning of the scene. It's not really any more meta than saying "this is a dramatic scene". Understanding that it's the last scene is more important in TorgE so it might be a good thing to start doing, just to remind them.
Has 1-2 possibilities going into encounter, plays Nemesis and gains three possibilities. Plays Trap! as combat is winding down, not realizing this is the end of the Act, so it happens fairly immediately. With having 2-3 possibilities spent over the course of the encounter, along with a hero and/or drama so maybe 5 spent possibilities during the encounter. This leaves the PC with 1-3 at this point. The Trap! happens, takes some wounds, which are soaked with a possibility (or possibility card), and now we've got a character with between 2-5 possibilities, without any hoarding at all. Having gone into a combat fairly low, and spending reasonably. This character is now potentially facing the loss of possibilities they just gained for what reason, other than to discourage hoarding? (Nevermind the situations for others at the table who may have not had to soak damage during the fight due to range, or flubbed rolls on attacks against them.)
But they did hoard the cosm cards. Or to be more accurate, they were too conservative. They could have spent them earlier and chose not to. Not knowing the end of the Act was nigh may have been the issue, but I've also seen it where they are just afraid to play the things. Regardless, they get a new cosm card at the beginning of the new act, so it's not a big mistake.
That immediate 3 possibilities is going to put probably most of the table over the 3 max, and they will all lose. At the very least there should be a soft cap above 3 that you reset down to as a max. Or at the very least better reasons than preventing hoarding, which is already supposed to be resolved via breaking XP out from possibilities (and trust me, hoarding possibilities is already out the window). We've been playing something of a hybridized oTorg with new rules subbed in for all things we know about from the previews at a bare minimum. We routinely find ourselves at 0 possibilities, and then up again through destiny card subplots (or trading them in for singles and a new card), cosm cards, glories, etc.
Have you been awarding new cosm cards at the beginning of the act? They get a lot of possibilities from them.
The FreeRPG day rules suggested awarding possibilities for good gaming overall, clever playing, or just being entertaining. If you're not doing that frequently it could be a reason too, not so much that you need to shower them with possibilities, a couple per act seems about right, but that it encourages them spend possibilities more fluidly.
Like the others, I was mentioning ravagons tongue in cheek. Those things are deadly.
I like the cap, it's way better than one or two players hording while everyone else does the heavy lifting, but if it's not working for you it's easy enough to tweak. I'd definitely increase it if your experience is showing that it's not working. I will if I notice that.