Some rare individuals, however, are able to hold on to their original reality and carry it with them into other cosms.
This might need to be changed now, seeing as its no longer true.
Some rugged souls reject both Light and Darkness. These rare individuals are called “Outsiders“ by the natives of Aysle, and are equally mistrusted by both sides.
Is there something that makes these individuals able to violate the Law?
Edeinos with the Death Claw Perk cause Strength +3 damage, Armor Piercing 2 when attacking with their claws.
This is basically +1 damage and 2 AP more than without the Perk?
The Stone Skin Perk grants an edeinos Armor +2. This is normal Armor, and therefore does not stack with other forms of Armor (see page 144).
Seems odd, is it really so OP to have it stack? Since in reality it is actually stacked on top of each other (like a edeinos wearing leather armor).
Speed Demon is a Perk, but Beast Riding bonus is just if you have the skill? (A successful melee weapons attack while mounted on a running beast causes +2 damage.) They're both the same thing, but one requires you to buy a Perk.
Thunder Brew: This explosive brew is placed inside a glass container and used as a grenade. It detonates on impact, potentially concussing anyone in a Medium Blast. Those affected must make a standard Strength test. Those who pass suffer 2 Shock; those who fail are KO’ed.
Did this come up as overpowered in playtesting?
Can a speeding flyer get the beast riding/speed demon bonus? Seems like it but it was never mentioned.
Only core earthers can counter possibilities? This was something that happened every single round in my games...
Denizens of the Living Land, both the edeinos and those who have transformed to it, can embrace the Law of Savagery to gain a number of powerful abilities.
If it uses the World Law, how can they invoke it outside of the LL?
If shock fades at a rate of one per minute, why is a character out for thirty? That would be MAJOR trauma.