Faerol wrote:I'm coming around to the perk idea for magic in Torg... at least while we wait for the cosm books to come out. However, since that's many months away(and that's just for Living Land, who knows when the Aysle book will be out), I think I'll have to house rule some advanced perks for my players.
I'm thinking that bringing back the arcane knowledges as perks might work. Each one grants you some number of starting spells(1-3) within that arcane knowledge and each time you buy it you can pick another spell for that arcane knowledge(providing you meet any specific spell requirements). I'm already planning on putting together a list of spells from the oTorg Aysle and Pixaud books(after revising of course), so that should give players a nice selection.
Adding the arcane knowleges as perks, will also give magic(Ayslish magic anyway, a little more flavor and some nostalgia)
I don't think that will unbalance my game too much while I wait for cosm books.
As a general rule, how many people are likely to take spells like speak with avian or multiply fish?