I haven't written the Bio for each one or run down artwork, but here is one Starting Storm Knight for each Realm. Use as NPCs or if you want to add to your collection of pre-gens.
Delphi Council Agent # 0738 - Alpha Clearance
Bio: Sabine comes from a long line of suspected Storm Knights and Cryptid hunters. Her great grandfather was active in Le Resistance in WWII against actual Nazi Monsters. Her Grandfather was a paratrooper in the French Foreign Legion and her Grandmother was a Vietnamese double agent. Both were suspected to have a hand in stopping the *REDACTED* shortly before the fall of Dien Bien Phu. Her mother was in the ANSSI and her late father was American CIA. Both are suspected of being very active in pre-invasion cryptid hunting activities.
Sabine was transformed to the Cyberpapacy when the initial invasion began. Starting on Day 1 against the initial wave of demons and later against the Cyberpope. Sabine is responsible for the church arrest of a Pan-Pacifica agent, who approached Le Resistance with an offer of arms and support from Kawana corp. Sabine secured a majority of the shipment, and turned in the Agent to Church police after briefing the Kawana corp Agent on several fake intelligence leads.
Archetype Cyberpapacy Fixer
Strength 7, Spirit 8, Dexterity 9, Charisma 10, Mind 6
Persuasion +3; Fire Combat +3; Dodge +1; Streetwise +1; Trick +3; Taunt +1; Intimidate +1; Reality +1; Maneuver +1; Stealth +1
Cyberware; [Bellview 20-20, Cyberham Fingerprint Mimic, Cyberham Retina Mimic, CSI Eyekill Mark IV, Bellview Low-light, Cyberham Encrypted Coms, Trigon Integrated Weapon Mount with MAS Storm Shotgun.]
Plexiflex Shield (+3); Plexiflex Sheathing (+3); Augmented Reality HUD; Cyberdeck; Hologram Clasp; Identity Scrambler; Projection Clothing; Electronic Lock Pick; Wall Crawlers; Smartgun Attachment(x2); Barrett M82; Smart Ammo(x2); Armor Piercing Ammo; 2 units C-9; Armored Briefcase; Slap Patch; Mobile Phone; Ammo Belt/Web Belt;
Delphi Council Agent # 3658 - Alpha Clearance
Bio: T’Kitz joined the Delphi Council around day 60. He came out of the Living Land mist at the head of a column of survivors. Apparently having been a key part of leading them to Core Earth lines. Originally he was going to head back into the Living Land to assist more survivors but a Delphi Council Storm Knight convinced T’Kitz to coordinate with the Delphi Council. Obviously information before that is essentially unconfirmed and comes from his interview, but has been cleared by Delphi Council Telepaths. T’Kitz claims to be a Redjaw Jakkat willing to help Core Earth against Baruk Kaah. T’Kitz’s willingness to fight Baruk Kaah and his agents is frighteningly genuine and borders on recklessness.
T’Kitz’s most striking feature is the elaborate body art. Nearly his entire body is covered in Red and Blue tattoos and piercings. His body art and fondness of Core Earth music has endeared him to several of the local Council interns.
Archetype Edeinos Brawler
Strength 10, Spirit 10, Dexterity 10, Charisma 5, Mind 5
Unarmed Combat +3; Dodge +1; Trick +3; Taunt +3; Intimidate +1; Reality +1; Maneuver +1; Stealth +1; Faith +2;
Creature Shell (+1)
Hrockt Root Armor (+2)
Elaborate Tribal Tattoos and Piercings
Delphi Council Agent # 1250 - Alpha Clearance
Bio: Born Kiya Nimr in Cairo, became a political activist during the “Arab Spring” of 2010. Arrested and released twice by age 25. Kiya was a day one Storm Knight, immediately joining the fight against the High Lords. Kiya now prefers to be call Neith, the ancient Egyptian Goddess that Kiya claims her power flows from.
Neith, has identified strongly with the warrior goddess and her protective role of women. She wears a distinctive red crown, imagery that is traditionally associated with the ancient goddess she claims to champion.
Archetype Nile Action Heroine
Strength 10 (12), Spirit 8, Dexterity 8, Charisma 7, Mind 7
Melee Combat +3 (+7 Favored); Dodge +1; Maneuver +3; Find +3; Reality +3; Taunt +1; Trick +1; Intimidate +1
Super Attribute Strength; Enhancement +2 ; Major Limitation Does Not work on Women.
Super Skill Melee Combat; Enhancement Favored; Enhancement +4; Major Limitation Does Not work on Women. Minor Limitation - Red Crown of Neith needs to be worn and visible & Power ceases to function for remainder of Scene on a Mishap.
Delphi Council Agent # 0666 - Alpha Clearance
Bio: Aarav began the invasion as Assistant Professor Laghari at the University of Calicut. He spent the first three weeks of the invasion relearning basic chemistry under the guidance of a Victorian alchemist. His Moment of Crisis occurred when one of the Gaunt Man’s horrors began stalking students on the campus. Aarav and his Victorian mentor began hunting the beast.
Aarav survived, his instructor did not. Aarav taught the basics of Alchemy to several young students and transcribed as much of the Victorian’s notes and journals as possible. Aarav joined the Delphi Council once the new department was running.
Archetype Ororrish Alchemist
Strength 6, Spirit 8, Dexterity 9, Charisma 7, Mind 10
Scholar +1; Science +3; Tracking +1; Reality +3; Trick +1; Evidence Analysis +1 ; Find +1; Dodge +1; Unarmed +1; Fire Combat +3
Bulletsmith; Default load out Explosive Shell x2 ; Admant Shell x3; Electric Shell
Alchemy; Elixir of Enhancement (Mind); Elixir of Enhancement (Dexterity); Thunder Brew
Monster Hide Duster
Delphi Council Agent # 3695 - Alpha Clearance
Bio: Mr. Smith has always been a believer. In pretty much everything. Crystals, crop circles, big foot, UFOs… Before the invasion started, they started working. Just a little, and only every now and then. Then more, then regularly. Then the invasion and it all came together. Well, it all came apart really. But for Jimmy, it all came together.
Jimmy is a wannabe hippy and basically a total tool. But his ability to manipulate Reality, Magic, Psionics, and Miracles is incredibly powerful. Which makes him a useful tool for the Delphi Council.
Archetype Core Earth Dabbler
Strength 6, Spirit 10, Dexterity 7, Charisma 7, Mind 10
Reality +1; Faith +1 (New Age); Precognition +1; Kinesis +3; Alteration +1; Apportation +2; Dodge +3; Taunt +1; Find +1; Evidence Analysis +1; Scholar +1
Spellcaster; Mage Hands; Open Lock; Scrambler
Psionics - Awareness; Pyrokinesis; TK Barrier
Night Vision Goggles
Delphi Council Agent # 3658 - Alpha Clearance
Archetype Pan-Pacific Psi
Strength 6, Spirit 8, Dexterity 10, Charisma 10, Mind 6
Reality +1; Dodge +1; Unarmed +1; Fire Combat +3; Streetwise +1; Persuasion +1; Trick +3; Taunt +1; Telepathy +3
Psionic - Cloud Mind; Copycat; Mind Sense
SC Kyogo 144 SMG
Delphi Council Agent # 7561 - Alpha Clearance
Dina Petrova, A.K.A. The Juggernaut
Archetype Tharkholdy Super Psi
Strength 10, Spirit 10, Dexterity 8, Charisma 6, Mind 6
Reality +1; Kinesis +3; Stealth +1; Taunt +3; Dodge +1; Melee Weapons +3; Trick +3; Lock picking +1
Occultech Implants Zan Endoskeleton Mk III
Psionics; Strangle, Mend, Energize
Delphi Council Agent # 9142 - Alpha Clearance
Bio: Falael seems to be fairly typical for a Wood Elf. He reluctantly joined the Delphi Council only after the benefits of cooperation with other Storm Knights were clear. His entrance interview was a volley of arrows outlining the interviewer that were launched in a blur too fast for the camera to capture.
Falael’s normal approach is to study from a hidden position. Find an opening and launch a furious assault from hiding. Secure or destroy whatever the objective or weakness, and then disappear again.
Archetype Aysle Elf Warden Mage
Strength 7, Spirit 8, Dexterity 8, Charisma 6, Mind 11
Stealth +1; Tracking +1; Reality +1; Alteration +3 ; Find +1; Evidence Analysis +1; Taunt +3; Maneuver +1; Missile weapon +2; Dodge +1; scholar +1
Spellcasting; Enhance, Stun, Haste
Spell Component Bag