Heketon wrote:Interesting. So, even if you attack an opponent with for example two swords, only one of them would technically hit.
Mechanically speaking only one of them hits. In terms of how the action is described as playing out I'd let the player describe whatever cool double attack moves they want.
Generally speaking, being able to apply damage to an opponent more than once in a round would be kind of game-breaking; it would make possibility rated PCs (& NPCs!) incredibly powerful, and isn't how the rules were balanced to work.
Even if a character attacks someone with different attack skills (which is allowed) they only get to apply their best damage total vs the target's Toughness. The thread's here if you want to read up on the discussion & official rules clarification. viewtopic.php?f=28&t=1862
The player would choose the weapon with the higher DMG or the one with weapon abilities they want to use and apply it.
As I said above, this isn't specifically spelled out in the RAW, but it seems perfectly reasonable to me.
Are there any instances where both can hit giving a bonus like Rapid Fire for fire combat?
Erm, short answer: not that I can think of.
Longer answer: Kiiiiind of. An All-Out Attack is a standard combat option which gives +4 to hit at the cost of being Very Vulnerable (-4 defense.) So the +2 Melee Defense for dual wielding would mitigate the All-Out Attack's V Vulnerable penalty to Melee Defense*
to an extent, making it a more viable (less dangerous) tactic.EDIT:*
Though Vulnerable conditions apply to all
defenses, including Interaction Attacks & resisting spells etc, & Dual wielding only boosts Melee Defense