TorgHacker wrote:Unless otherwise stated you can’t take a Perk more than once. You HAVE to take Limitations (well...for now).
Also, Super Attribute and Super Skill both say,
..so Super Attribute may only be taken once (not once per Attribute). Choose wisely!
Like Super Attribute, the champion may only take this Perk once -- she cannot have more than one Super Skill.
I think Deanna meant that "You HAVE to take Limitations" to achieve those totals, not that Limitations are compulsory for all Pulp Powers. Otherwise, yeah, Limitations are pretty clearly optional if you don't want Enhancements. But, um, seriously? <grin>
Atama wrote:Also, it’s not that Mastery “does nothing” for a starting character. You just can’t take it. You need 5 adds to be eligible for it and you can’t start with more than 3 in one skill.
And as a purely theoretical note, I do think that Super Skill would let you take Mastery. A starting character can put 3 adds in a skill, then take Super Skill, which has been established not as a constant bonus, but rather as outright adding to your Skill (including changing it for future advancement purposes - which I remember clearly, of course, because I disagreed. <grin>) So even without an Enhancement, that means they now have 5 adds in the skill, and qualify for Mastery. Since we were talking about a starting character who had picked Super Skill and Mastery, that seemed feasible, just...silly, because the Mastery still won't actually do anything for a while. And, yeah, really he has to be taking Super Attribute to have the 15 Dex.
TorgHacker wrote:Contests are on page 121.
Thank you! I was looking for "opposed test", since that's what they're called everywhere else... man, we're *sooo much* more pedantic about terminology than you guys were. <grin>
So that means that every time this character uses Stealth, the opponents basically get a free Find roll, right? And every time one of them decides to actively use Find on their turn, he has to re-roll Stealth?