JohnBiles wrote:The way the perk rules are worded in the core sounds like most perks are not limited by Cosm, even if they're more common there, as it says 'Cosm: The cosm the Perks are typically found in.', rather than 'the Cosm you have to be from to take it.
Should this actually mean you normally DO have to be from that cosm? As the wording of 'Create Focus' and 'Sense Stelae' both indicate you don't have to be from Core Earth... which would mean you have to be from Core Earth to take that Perk.
I'm one of the players in the game run by JohnBiles, and I also would like official clarification on this score, because myself and at least one other PC built characters on this assumption.
Because as near as I can tell (and someone correct me if I'm wrong here) the core rules in no way, shape, or form ever lay out the fact that you must be from the Cosm the perk is tagged with in order to take it. It's literally
not part of the rules as written. (Again, if I missed a sidebar or note somewhere in the core, I will be cheerfully corrected.) The only thing you must have to take the Perk is any listed pre-requisite.
The Living Land sourcebook seemed to reinforce this interpretation, because that sourcebook made sure to very carefully spell out when a category of perks wasn't accessible to non-natives; there's an whole section of Faith perks in there that very clearly actually say "none of the perks listed here can be taken if you're not a native of this cosm." This is something the core emphatically doesn't do, and moreover, it is something that would not be necessary to actually list out UNLESS the default assumption is a perk is available to all comers and only isn't if it explicitly says it is not.
But then the Beta Clearance primer hits, and it has a bunch of perks in that only really make sense in the case of perks being cosm-limited by default.
This could be much clearer.