Gargoyle wrote:Regarding discernible rules for magic (and psionics and miracles but perhaps to a lesser degree), I think that the whole point of magic is that it shouldn't be completely quantifiable. There should always be some mystery to it. Otherwise you get the "midichlorians" in Star Wars where you start comparing your midi-chlorian count instead just doing really cool things to show your strong connection to the Force.
but I'm going to start doing some weird stuff not defined by the rules, giving
So, one of my favorite High-Fantasy, High-Magick book series is the Mage Storms trilogy, (Mercedes Lackey's Valdemar series). And one of the best things about the trilogy is Firesong's repeated complaint that
.Magic just doesn't work like that!
Sadly for him, despite his previously displayed power and inherant grasp of Magic, it turns out that Magic does in fact work like that. 17 books into the series, and we finally encounter people who studied the "Rules" and "Math" of Magic instead of just going off instinct with training.
As to the going "off books" for mystery, sounds great! However, as a Mystic player, if I can't predict what my Magick (Psl, Miracles...) Is going to do, I can't play my character properly. I need to know, even if my character does not, that if he waves his hands thus and wiggles his fingers like...the fireball will explode in such fashion.
Aenno wrote:I believe it's way of thought thing.
(actually, that's why I'm whining so much about Reality aspects here - it's the most intresting thing in Torg in my opinion, and it being handwaived bothered me a lot)
Exactly. This is one of the reasons I loved, no, LOVE-ED the "Five Realms RPG" in game. The concept of characters learning to better approach Reality Physics through learning the rules of a game was inspired, IMNSHO.