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Re: Regarding the Living Land Backer Archetypes

Posted: Wed Oct 03, 2018 2:43 pm
by TorgHacker
So...funny thing...I just found out that the Perks are going to hit print much, much faster than I thought (and with the feedback in mind).

Re: Regarding the Living Land Backer Archetypes

Posted: Wed Oct 03, 2018 3:25 pm
by Savioronedge
My player must have spent a possibility on his Reality roll to influence the date...or more likely one of the players of the other people on these forums, because my player's dice hate him*.

*Our life is an RPG, which is why so many people you run into look like other people you know... either they have the same player or they are NPCs.

This is of course not meant to be taken seriously, in case you were looking up the number to my local asylum.

Re: Regarding the Living Land Backer Archetypes

Posted: Thu Oct 04, 2018 7:27 am
by pkitty
TorgHacker wrote:
pkitty wrote:I'd like to discuss the new Perks from this product, and what I think works and doesn't.
Jungle Blessed


It's once per turn. We might revise it by switching things around to get more space for the Perk. You'd be surprised how many things are because of layout problems.

Hypnotic Voice
"Once a victim successfully resists, she cannot be subject to any other mind control effect for the rest of the scene."


Also correct. (See layout issues)


Thank goodness. Okay then!

Heliopteryx

For what it's worth, I don't like this perk, as I think it takes the edeinos too far into the "environment-adapted subraces" trope which I find a bit silly. That said, it seems reasonably balanced compared to other similar abilities.

My one big balance issue is that IMO it should also not work if the subject is wearing Armor. (I'm adding this restriction as a house rule.) Or, at a minimum, it shouldn't work if the subject is wearing Armor with a Max Dex below 10, since that's a prereq for having this Perk at all. I can't accept the idea of a tiny-winged edeinos flying around in full plate.


That's okay, because they can't.

"Heliopteryx use their arms to glide and even fly so
long as they aren’t carrying anything with a Minimum
Strength requirement."

That includes armor.


And that affects literal Asyle Full Plate, sure -- however, other equally heavy and encumbering armor often doesn't have a Min Str requirement. As written, they could be wearing anything from a Flight Jacket to a full suit of Armor of God, and still fly around just fine!

Holy Reaper

Wow, this makes Double-Tap look overpowered. It's basically +1BD against gospog and a few Living Land plants. I guess the GM can make a conscious effort to use a lot of a vegetation against the party with this Perk, but that feels a bit forced.

Maybe this could be expanded a bit? Plant-based creatures and any sort of elemental or nature spirit? That fits the whole "druid" feel and would make this seem a bit more useful.


Gospog are not uncommon creatures. It's not just 1st planting we're talking about. We're talking any of them.


I may just be underestimating the frequency of gospog due to my own inexperience. But I didn't see them pop up all that often in the published adventures so far.

Re: Regarding the Living Land Backer Archetypes

Posted: Thu Oct 04, 2018 12:58 pm
by mystic101
pkitty wrote:
Holy Reaper

Wow, this makes Double-Tap look overpowered. It's basically +1BD against gospog and a few Living Land plants. I guess the GM can make a conscious effort to use a lot of a vegetation against the party with this Perk, but that feels a bit forced.

Maybe this could be expanded a bit? Plant-based creatures and any sort of elemental or nature spirit? That fits the whole "druid" feel and would make this seem a bit more useful.


Gospog are not uncommon creatures. It's not just 1st planting we're talking about. We're talking any of them.


I may just be underestimating the frequency of gospog due to my own inexperience. But I didn't see them pop up all that often in the published adventures so far.


It happens. There's an Infiniverse adventure called "The Bloom", where the main antagonist is literally a giant plant. I imagine a Holy Reaper would be pretty useful in that. Even if most of adventures don't feature gospog very prominently, it's easy enough to slip some in. If one story calls for Nile shocktroopers to be guarding a remote desert base, then the storyteller can just make some or all of them gospog instead. Easy!

I don't think it's really forcing things to do that, as much as it's giving the players what they want. If a particular player puts something down on their character sheet, it's their way of saying that it's what they want showing up in their character's stories. Catering to those requests is just being a considerate gm.

I think the rationale holds up both in- and out-of-game, too. OoG, it's the storyteller simply paying attention to how the player "voted" for their stories to unfold. In-game, it's the Delphi Council trying to logically allocate limited resources. For logistics reasons, if a Storm Knight is a really good hacker, then I'd expect the DC to try, more often than not, to assign them missions where that talent would be useful for the mission's success. Likewise, if an assignment comes down the pipeline involving reports of a gospog field, or sightings of higher-planting gospog in an area, then I'd expect them to keep that Holy Reaper SK in mind when parsing out which asset gets sent where.

Ultimately, it's possible for player preferences and narrative events to end up working together, rather than being at odds.

Re: Regarding the Living Land Backer Archetypes

Posted: Thu Oct 04, 2018 1:11 pm
by TorgHacker
pkitty wrote:
Heliopteryx

For what it's worth, I don't like this perk, as I think it takes the edeinos too far into the "environment-adapted subraces" trope which I find a bit silly. That said, it seems reasonably balanced compared to other similar abilities.

My one big balance issue is that IMO it should also not work if the subject is wearing Armor. (I'm adding this restriction as a house rule.) Or, at a minimum, it shouldn't work if the subject is wearing Armor with a Max Dex below 10, since that's a prereq for having this Perk at all. I can't accept the idea of a tiny-winged edeinos flying around in full plate.


That's okay, because they can't.

"Heliopteryx use their arms to glide and even fly so
long as they aren’t carrying anything with a Minimum
Strength requirement."

That includes armor.


And that affects literal Asyle Full Plate, sure -- however, other equally heavy and encumbering armor often doesn't have a Min Str requirement. As written, they could be wearing anything from a Flight Jacket to a full suit of Armor of God, and still fly around just fine!



Then this is a GM's call. There's only so far where we can describe all sorts of restrictions, some of which may or may not make sense. Masks provide Full Body armor, so should they count?

Re: Regarding the Living Land Backer Archetypes

Posted: Thu Oct 04, 2018 2:00 pm
by Atama
The thing about Holy Reaper is that it adds 1 BP all the time to every unarmed/melee weapon hit against a class of enemies. That’s huge. The other ways we have of adding a BP to damage via perk involve one perk that forces you to give up your turn aiming (Sniper) and another that makes you have to make an All-Out Attack (leaving yourself vulnerable) and take 3 Shock (Relentless). This one lets you add a BP with no drawbacks. That’s pretty much unprecedented. So it makes sense to narrow the scope of what kind of enemies it affects.

Re: Regarding the Living Land Backer Archetypes

Posted: Thu Oct 04, 2018 2:09 pm
by TorgHacker
Atama wrote:The thing about Holy Reaper is that it adds 1 BP all the time to every unarmed/melee weapon hit against a class of enemies. That’s huge. The other ways we have of adding a BP to damage via perk involve one perk that forces you to give up your turn aiming (Sniper) and another that makes you have to make an All-Out Attack (leaving yourself vulnerable) and take 3 Shock (Relentless). This one lets you add a BP with no drawbacks. That’s pretty much unprecedented. So it makes sense to narrow the scope of what kind of enemies it affects.


I subscribe to the 'general but weak, or situational and strong" philosophy of these sorts of things. There are some Perks that are a bit too specific for my taste given their power level though.

*cough* Speed Demon *cough* #summonutusuki

But this is the gist of it.

Re: Regarding the Living Land Backer Archetypes

Posted: Sat Oct 06, 2018 5:31 pm
by pkitty
TorgHacker wrote:Then this is a GM's call.


Sure. Mine is "You can't fly with this perk if you're wearing armor." Bam! Fixed.