TorgHacker wrote:Good point. The only problem is that other than the FAQ we don't really define "non-combat" spells. I'm not sure I want to add it to the FAQ though, as it's getting pretty big already. Depends on how F the Q is.
And how any PC option effects end up being "rituals" or <long cast times>; players already complain about "useless" options because choices are so limited. How many PCs are really going to take a 1 hour cast time miracle as 1 of their 2 choices when so many immediate use options are available?
Note: this statement is a support for "Do we really need to do anything about this?" and not a complaint about anything...none of the above is meant in a negative light.