Well, because Greymarch's question was,
Also, this may be opening Pandora's Box but what are peoples opinions on using a skill like lockpicking to open locks that are far beyond ones axiom? Like an Aylish thief "picking" a Cyberpapal retina scanner?
And it was affirmed that indeed, Lockpicking is Lockpicking so she can.
But I said,
Although I do assume you need an Electronic Lockpick to attempt an electronic lock - the Aylish thief with her traditional lock picks doesn't have the tools "relevant to the particular type of security system."
So if the person on your team with Lockpicking happens to be an Aylish Thief and you need to hack a keypad in Core Earth, she can do it, but it would be a 4-case Contradiction. (With, as was also noted, probably a -2 Familiarization Penalty the first couple times)
And apart from, "That's just what the rules say," I do think it makes sense with the way measure-and-countermeasure cycles intrinsically work. We have security features now that we don't have the technology to break, but when technology gets just a little bit better, tools that let people more easily break those become possible. A little later than that and those start to become obsolete -- like, Electronic Lockpicks work wonderfully in PP and Tharkold, but by the time you get to the Cyberpapacy, while they still help with a lot of things, a lot of other
security features now require a Cyberdeck and the Computer skill, because Lockpicking is no longer the way to open that door. It's now part of a much bigger system. (And this is when our Thief points out that she also learned the Open Locks spell a couple Acts ago because, dude. Aysle.)
But, um... honestly, I'm not sure it was worth all this. I was just saying I don't think you can open a retinal scanner or number pad with twisty sticks. That's all. I'm a little more torn on whether an Electronic Lockpick set can handle a lock in Aysle. At $400, it sort of feels like it should be backwards compatible, but it doesn't really make sense
, so they probably have to suck it up and spring for the extra $10.