mica wrote:Does everybody play by the RAW when calculating penalties or do GM's simply wing it based on rule of thumb and a fair bit of handwavium?
i.e. 15 minutes ploughing through the RAW as above to work out -8, poss -12 or 'wow, sounds near impossible, call it a -10 and bollox to the maths'
I try to stick to RAW, but I also don't want to spend a lot of time on it, so if someone does a funky dance of shooting 3 guys while intimidating 4 different guys and pushing 2 guys off the building, then I may forego the calculations and just round it out to about -8 for everything. If they really want to succeed at the 4 targets anyway, then they're going to aim for a higher bonus number, so I'm okay with standardizing that.
If a player wants to make a character with the intent of doing multiple attacks, then I may just explain to the player that it's up to them to figure out the proper modifiers ahead of time because I'm not going to drag down the game by figuring that stuff out on the fly.
On the other hand, I do play with numbers a lot, so my definition of a quick calculation may differ from someone else's. I'm not going to shy away from my absurd example most of the time.